Exos Heroes – Yupir’s Labyrinth Guide

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Here are some tips for Yupir’s Labyrinth

Note:

  1. Yupir’s Labyrinth is similar to Tower-mode in other hero collection games.
  2. Currently, there 2 modes; Easy and Hard.
  3. This is a place for you to earn Xes (Gacha gems).
  4. You can only complete Easy mode once per account unless record is reset (probably from events)
  5. Hard mode record will be reset monthly.
  6. Subjugation record (Hard mode) is reset daily.
  7. Mobs have high Dodge rate.

Easy Mode (Unlock at Chapter 4-x)

Level Special Effect Reward Xes
1 Immune to Magic based damage 10
2 Nothing Special 10
3 Nothing Special 10
4 Invincibility for first 10 turns 20
5 Nothing Special 20
6 Nothing Special 20
7 Nothing Special 30
8 Increase attack when damage received 30
9 Left Boss Immune to dmg when Right Boss is alive 30
10 Cast Blind on Party 40
11 Immune to Physical damage 40
12 Immune to Physical damage 40
13 Reflect + Immune Buff (3 hits) 50
14 Two Bosses (nothing special) 50
15 Poison 100
Total 500

*Easily completed with a level 50 team.

Hard Mode (Unlock at Chapter 6-16)

Level Special Effect Reward Xes
1 10
2 20
3 30
4 40
5 50
6 60
7 70
8 80
9 90
10 100
11 110
12 120
13 130
14 140
15 150
16 160
17 170
18 180
19 190
20 200
21 210
22 220
23 230
24 240
25 250
26 260
27 270
28 280
29 290
30 300

 

June 2020 Bosses

Level Special Effect Reward Xes
1 Nothing special 10
2 12 turns invincibility 20
3 Nothing special 30
4 Only Ice units can deal damage 40
5 Nothing special 50
6 AOE Shock, nothing special 60
7 Only Dark units can deal damage 70
8 High ST damage 80
9 High AOE damage 90
10 Defense Buff (Bring piercing) 100
11
  • Cast an Attack debuff on your team reducing damage to 1. Debuff is not cleansable.
  • Only use your skill if your character(s) are not affected by debuff
110
12 Immune to Magic damage 120
13
  • Boss has decent AOE damage
  • Has 2 lives, kill it twice
130
14 Immune to basic attack 140
15 Boss reflects damage 150
16
  • Increase MaxHP
  • High Block Rate
  • Gains damage immunity at 10 charges (gains a charge every time it gets hit)
  • Suggest bring lesser units to allow boss to expand his charges so you can deal maximum damage when he is not immune or, bring buffers and healers to avoid doing damage and giving him a charge
160
17
  • AOE Poison, nothing special
  • He is immune to some attacks but I’m not sure what is it as it does not occur often.
170
18
  • Left Boss (wings) heals
  • Right Boss (bow) does very high ST damage
  • Focus on killing Right Boss first, when Right Boss is below 20% HP, Left Boss will suicide and heal full HP to Right Boss
180
19
  • Only Earth units can deal damage
  • Instant Death
  • Can be Poison
190
20
  • Only Fire units can deal damage
  • Immune to Skill Attacks
200
21
  • Buffs Dodge (4 turns) and Invincibility (2 turns) when you perform Skill damage
  • Buffs Defense (4 turns), Block (4 turns) and heals self when you perform normal attack,
  • High ST damage
  • You need to plan carefully whether to allow her to heal or use another character’s Skill damage to catch up with the healed HP
210
22
  • Only Light units can deal damage
  • 100 – 50% HP > Magic damage only
  • 50 – 0% HP > Physical damage only
220
23 Boss will sleep you, nothing special 230
24 High AOE damage
Bathory recommended to prevent 1 hit
240
25 Huge AOE damage
Keep your Dragon Scale up and expand your mana fast you should be fine
250
26 Boss cast random debuff, nothing special
Tranquil buff can prevent instant death
260
27 2 bosses have to die at the same time or the other will revive 270
28
  • Cast Barrier
  • Random immune to one element every x turns
  • Able to leech HP
  • Bring units that can do big ST burst damage
280
29 Kill the 4 adds before you can damage the boss 290
30
  • Only Earth units can deal damage
  • AOE stun
  • Can be Poisoned
300

3 COMMENTS

  1. floor 28 is listed incorrectly, the element isnt random its an hp % pattern. 100-75% fire immune, 75-50% frost immune, 50-25% nature immune, and 25-0% machine immune.

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