Indra has announced the soft launch of its first mobile game title, Raziel: Dungeon Arena. Raziel, modeled after classic ARPGs like Torchlight and Diablo, is a hardcore, hack-n-slash ARPG for iOS (and later Android).
Raziel: Dungeon Arena aims to satisfy players looking for both single player and multiplayer action by offering 60+ single player dungeons and various multiplayer modes. Players can team up to take on co-op dungeons or go head to head in one on one or team battles. Breaking with another trend in mobile RPGs, Raziel offers no auto-path or auto battles. Indra aims to be one of the few skill-based mobile RPGs on the market.
The game’s AI system gives enemies spatial awareness, who react to their strengths and weaknesses accordingly. Mages and archers will try to hit and run – while barbarians and brutes will get in your face, hamstring you, and use brute force in an attempt to crush you into submission.
Weighing in at over 1GB, Raziel: Dungeon Arena isn’t your typical mobile game. Its graphical prowess and attention to detail in both sound effects and animations offer a level of immersion typically reserved for a computer or console game. Though the game’s theme is undeniably dark, there are a variety of dungeon environments for players to enjoy, including dismal swamps, forbidding deserts, haunted forests, and creepy caves.
Following the initial launch, in addition to adding new heroes, Indra plans to offer a bevy of customized skins for all hero types. Raziel: Dungeon Arena has debuted in Australia with 11 heroes – with plans to have 24 fully-playable heroes within a year.