The preview of Summoners War’s first skill balance changelog is here.
For a mobile game, I’m really impressed with the long list of skill balances that’s gonna take place. It show’s how much the developers really want the game to succeed and not treating it as just a another cash-grab mobile game. There’s no ETA on when the patch is coming live yet but here’s the list of Buffs and Nerfs that is pending to be patched:
1. Shield amount will no longer be accumulated.
(When used duplicate times, the shield will now last extra turns just like strengthening effects.)
2. Modified so that you can only have up to 10 weakening/strengthening effects.
Seems like there’s going to be lots of buffs for the higher rarity monsters and some minor nerfs and bug fixes. I’m glad that they didn’t over-nerfed Rina and made her useless. So how do you guys feel about the change? Leave your comments below and discuss~~