How To Hit Serves In Spiked

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Feature image for our How To Hit Serves In Spiked guide. Image shows a seating area at a volleyball game.

Can’t work out how to hit serves in spiked? We’ll go over the two serves you can perform, and how to hit the ball coming your way.

Check out Spiked on Roblox. We also have a Spiked Height Guide that goes over the pros and cons of each! Or why not get in the zone and read our Spiked The Zone Guide?

How To Hit Serves In Spiked

There are currently two types of serves you can perform, I’ll talk you through both so you can choose your preference! For both serves, you need to know how to jump and spawn the ball:

  • Jumping into the air – Spacebar
  • Spawn the ball – Hold ‘B’

Jump Serve

If you want to do a jump serve, start by throwing the ball into the air. Then, jump and right-click whilst in the air to hit it. The ball will head toward the direction you were facing when spiking it. This is best suited if you are a beginner, as is the most basic serve you can perform.

Floater Serve

For this type of serve, toss the ball up, then jump into the air and left-click to hit the ball. Just like a jump serve, the ball will go in the same way you were facing when you hit it. However, performing this serve will make the ball curve.

Curving

You can apply a curve to the ball in both serves, but it happens automatically on a floater serve. To do this, when you hit the ball, you need to tilt your character whilst you are in mid-air in a jump. The closer you are to the peak of your jump, the larger the curve of the ball will be.

If you tilt your character to the right, the ball will curve to the right. The same goes for tilting your character to the left, as this will make the ball curve left.

How Do You Hit A Serve?

If you’re on the receiving end of a serve, you’ll need to know how to hit the ball. To do this, hold M1 to charge the hit. Once you let go, you will swing your arm and hit the ball. If you manage to land the hit, the ball will head in the direction you are facing. Depending on how charged your hit is, depends on how much power the ball has.