In this Ninja Time Weapons Guide, I detail each weapon including the country they hail from, their obtianment, skills, cost of use and sub-weapons!
Start playing Ninja Time on Roblox. For more on Weapons, check out our Ninja Time Weapons Tier List. Or, for more general guides, try our Ninja Time Family Guide.
Ninja Time Weapons Guide
Weapons offer combat advantages thanks to their diverse melee attacks and special abilities that inflict stage and status effects. When battling, they make all the difference between a win or loss if you know how to best utilize the tool.
Fire Country Weapons
- Kunai
- Obtained from Traitor with a 100% drop rate.
- DMG: 10 (Base) +0.1 per Weapons Mastery Level
- Skill 1 DMG: 5 (Base) +0.1 per Weapons Mastery Level
- Chakra Cost: 0
- Cooldown: 8-seconds
- Giant Shuriken
- Obtained from Traitor with a 100% drop rate.
- DMG: 0
- Skill 1 DMG: 50 (Base) +1 per Weapons Mastery Level
- Chakra Cost: 0
- Cooldown: 8-seconds
- Demon Brothers Chain
- Obtained from Demon Brothers with a 25% drop rate.
- DMG: 15 (Base)
- +0.1 per Weapons Mastery Level
- Skill 1 DMG: 20 +0.2 per Weapons Mastery Level
- Chakra Cost: 0
- Cooldown: 10 seconds
- Skill 2 DMG: 10 +0.2 per Weapons Mastery Level
- Chakra Cost: 0
- Cooldown: 20-seconds
- Executioner Blade
- Obtained from Hidden Gas Demon with a 10% drop rate.
- DMG: 20 (Base) +0.1 per Weapons Mastery Level
- Skill 1 DMG: 10 (Base) +0.2 per Weapons Mastery Level
- Chakra Cost: 0
- Cooldown: 10-seconds
- Skill 2: creates an area of smoke to limit opponents’ vision. The player can see an outline of their target, and gains a x2 Speed Boost.
- Chakra Cost: 50
- Cooldown: 20-seconds
- Sound Gauntlet
- Obtained from 3 Sounds Ninja with a 10% drop rate.
- DMG: 0
- Skill 1 DMG: 30 (Base) +2 per Weapons Mastery Level
- Chakra Cost: 0
- Cooldown: 15-seconds
- Snake’s Sword
- Obtained from Snake with a 5% drop chance.
- DMG: 20 (Base) +0.1 per Weapons Mastery Level
- Skill 1 DMG: 200 (Base) +4 per Weapons Mastery Level
- Chakra Cost: 0
- Cooldown: 15-seconds
- Demon Shuriken
- Obtained from Curse Mark Black Flames with a 25% drop rate.
- DMG: 0
- Skill 1 DMG: 20 (Base) +0.2 per Weapons Mastery Level
- Chakra Cost: 0
- Cooldown: 8-seconds
- Immortal’s Scythe
- Obtained from Immortal with a 1% drop rate.
- DMG: 25 (Base) +0.1 per Weapons Mastery Level
- Skill 1 DMG: 100 (Base) +2 per Weapons Mastery Level
- Chakra Cost: 0
- Cooldown: 15-seconds
Sub-Weapons Guide
Sub-weapons aren’t too dissimilar from standard weapons, having a country from which they hail and similar uses. However, they support main weapons by offering tactical alternatives during combat.
Fire Country Weapons
- Shuriken
- Obtained for 1 Silver
- DMG: 10 (Base) +0.1 per Weapons Mastery Level (caps at 20)
- Cooldown: 5 seconds
- Smoke Bomb
- Obtained for 5 Silver
- DMG: 0
- This Sub-weapon creates an area of smoke to limit opponents’ vision. The player can see an outline of their target, and gains a x2 Speed Boost. (caps at 5)
- Cooldown: 5 seconds
- Ball Bomb
- Obtained for 5 Silver
- DMG: 10 (Base) +0.5 per Weapons Mastery Level (caps at 10)
- Cooldown: 10 seconds
- Paper Bomb
- Obtained for 10 Silver
- DMG: 10 (Base) +1 per Weapons Mastery Level (caps at 10)
- Cooldown: 10 seconds
- Icy’s Needles
- Obtained from Icy Boss with a 25% drop chance.
- DMG: 10 (Base) +2 per Weapons Mastery Level (caps at 20)
- Cooldown: 5 seconds