Azure Latch Flow Guide – How To Gain Flow Quickly!

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Feature image for our azure latch flow guide showing the football with a black streak traveling behind it with magenta music notes inside the streak. A player with white hair is chasing the ball

Ready to go with the flow? This Azure Latch Flow Guide tells you how to achieve a flow state, what it does, and its cooldown times!

Start playing Azure Latch on Roblox. If you’re a fan of Blue Lock-inspired games, check out our Roblox Locked Traits Guide and Roblox Locked Weapons Guide.

Azure Latch Flow Guide

During a match, your flow bar passively fills when performing certain moves. When full, release your flow (using the ‘G’ key) to activate skills which enhance your gameplay and aid in securing the win! (Or at least some goals).

This awakening is triggered when the player reaches total concentration, typically lasting for a minute. It’s key to try and fill your bar before an opposing player, as only one player can enter Flow State during a match at any time. If someone else achieves a Flow State first, you must wait for their flow to run out before activating your own.

Additionally, when in a Flow State, you won’t be able to build additional flow until your turn ends. This prevents players from entering and remaining in Flow State. But, if you know how to build your flow quickly, you can dominate the match with the most flow unleashes!

Important Note: After a Flow runs out, there’s a 50-second cooldown timer before you can trigger it again. Even if you fill your bar before this! However, there is no upper limit to how many times a single player may release Flow during the game.

How To Gain Flow

  • +1 Flow Point: Receiving the ball from a teammate or opposing player.
  • +1 Flow Point: Performing a header on the ball.
  • +4 Flow Points: Land a dribble successfully.
  • +5 Flow Points: Tackle and successfully steal the ball from an opposing team player.
  • +??? Flow Points: Score a goal!
    • The exact amount distributed when a goal is scored is currently unknown.