This week, Players will have a chance to acquire a free Light Elemental Tank!
1. Challenge! Rampaging Kikirat v2
The Rampaging Kikirat v2 Challenge will last for 3 weeks!
Battle the powerful machine that Yuna herself made!
■ Event Availability
11/22(Thursday) after the maintenance ~ 12/13(Thursday) until the maintenance (KST)
■ How To Enter
After clearing stage 6-1. Northern Wind Corner, go to the Lobby and tap [Battle] > [Challenge].
■ How to Play
There are two different difficulty levels that players can choose between. These different levels both offer the player a chance to receive a Rampaging Kikirat, but the probability of receiving this hero differs depending on the difficulty selected.
■ Reward
Upon finishing the battle, players will receive EXP, Stigma, Gold. Additionally, players will randomly be rewarded with either a Lesser Charm, Equipment, or a 3★Rampaging Kikirat.
[Hero ★3 Kikirat v2 (Moonlight (Light)) Rate]
[Possible Rewards]
Reward |
★3 Rampaging Kikirat v2 (Moonlight (Light)) Attack/Health/Defense Set (Weapon, Helmet, Armor, Boots) Lesser Charm |
[Hero ★3 Kikirat v2 (Moonlight (Light)) Rate]
Mode | Probability |
Normal | 12% |
Hard | 28% |
■ Event Hero ★3 Kikirat v2 V.2 (Moonlight (Light))
– This hero can only be obtained during the event period. Players cannot use this hero as an ingredient when enhancing or promoting other heroes.
– This hero can only be used to for memory imprinting on itself and can only be used as promotional/enhancement material on itself. Players cannot use this hero to obtain Silver Transmit Stones.
2. Vildred Drop Rate UP
After the update players will be greeted with an event which increases Vildred’s drop rate!
Vildred is an earth-type thief with punishing physical attacks.
See if Vildred can make it on your team while his drop rate has increased!
■ Date:
11/22 (Thursday) After Update ~ 11/28 (Wednesday) 14:59 (UTC)
3. Hero Balance Changes and Bug Fixes
■ Vildred (★5, Thief, Earth)
Sweep will have a 13% increase in attack.
Sweep |
Rapidly attacks two enemies with a swordstorm. Damage dealt increases proportional to the caster’s Speed. |
Dancing Blade will now increase the attack of the caster for 2 turns instead of 1.
Dancing Blade will have a 25% increase in attack.
Dancing Blade (Before) |
Increases Attack of the caster for 1 turn and attacks all enemies one more time when an enemy is defeated by Sweep or Blade Ascent. [Awaken] Increases Attack of the caster for 1 turn and attacks all enemies one more time when an enemy is defeated by Sweep or Blade Ascent. Increases Combat Readiness of the caster by 20% when an enemy dies. |
Dancing Blade (After) |
Increases Attack of the caster for 2 turns and attacks all enemies one more time when an enemy is defeated by Sweep or Blade Ascent. [Awaken] Increases Attack of the caster for 2 turns and attacks all enemies one more time when an enemy is defeated by Sweep or Blade Ascent. Increases Combat Readiness of the caster by 20% when an enemy dies. |
■ Rose (★4, Knight, Ice)
Shield of Light will now add an effect to the target
Shield of Light (Before) |
Cover an ally with the Shield of Light, dispelling two debuffs and increasing Combat Readiness by 10%. |
Shield of Light (After) |
Cover an ally with the Shield of Light, dispelling two debuffs and granting a barrier before increasing Combat Readiness by 10%. Barrier strength is proportional to the caster’s Defense. |
Decreased cooldown by 1 turn and increased the combat readiness increment by 5%
Goddess of Victory (Before) |
Gives blessing to all allies, increasing Attack for 1 turn, and Combat Readiness by 10% (Cooldown 6 turns) [Awaken] Gives blessing to all allies, increasing Attack for 2 turns and increasing Combat Readiness by 10%. (Cooldown 6turns) |
Goddess of Victory (After) |
Gives blessing to all allies, increasing Attack for 1 turn, and Combat Readiness by 15% (Cooldown 5 turns) [Awaken] Gives blessing to all allies, increasing Attack for 2 turns and increasing Combat Readiness by 15%. (Cooldown 5 turns) |
■ Mercedes (★4, Mage, Fire)
Increased the damage dealt by 3 times when there are 3 or fewer enemies.
Dimensional Rupture |
Attacks all enemies with a massive light sphere. When there are three or fewer enemies, damage dealt increases as enemies become fewer. |
■ Rin (★4, Soul Weaver, Earth)
Increased the amount of times the Random barrier can appear by 100% and now the amount of damage the barrier can withstand increases proportional to the target’s HP.
Showtime (Before) |
Heals all allies with a fancy dance, casting one random buff for 3 turns. Amount recovered is proportional to the target’s max Health. [Awaken] Heals all allies with a fancy dance, casting two random buffs for 3 turns. Amount recovered is proportional to the ally’s max Health. |
Showtime (After) |
Heals all allies with an elegant dance, casting one random buff for 3 turns. Amount recovered and barrier strength are proportional to the target’s max Health. [Awaken] Heals all allies with an elegant dance, casting two random buffs for 3 turns. Amount recovered and barrier strength is proportional to the target’s max Health. |
■ Wanderer Silk (★4, Ranger, Moonlight (Light))
Increased the base chance of inflicting Bleeding by 15%. The maximum chance is same as before (50%).
Basic Shoot (Before) |
Shoots arrows at the enemy, with a 25% chance to cause bleeding for 2 turns. Damage dealt increases proportional to the caster’s Speed. |
Basic Shoot (After) |
Shoots arrows at the enemy, with a 40% (50% Maximum) chance to cause bleeding for 2 turns. Damage dealt increases proportional to the caster’s Speed. |
An additional attack for Automatic Fire now occurs 50% of the time when targeting an enemy without any debuffs.
Automatic Fire (Before) |
Fires a volley of arrows at the enemy, decreasing Combat Readiness by 10%, and granting the caster an extra attack when the enemy is debuffed. Damage dealt increases proportional to the caster’s Speed. |
Automatic Fire (After) |
Fires a volley of arrows at the enemy, decreasing Combat Readiness by 10%. Has a 50% chance of granting an extra attack of the same kind, increasing by an additional 50% when the target is debuffed. Damage is proportional to the caster’s Speed. |
■ Guider Aither (★4, Mage, Moonlight (Light))
The damage dealt by Spirit’s Protection will increase by 15%.
Spirit’s Protection |
Attacks with spirit power, and grants caster a barrier for 2 turns. Barrier strength is proportional to the caster’s Attack. |
The damage dealt by Wave of Force will increase by 20%.
Wave of Force |
Attacks with the power of spirit. Heals all allies. Amount recovered increases proportional to the damage dealt.
[Awaken] |
■ Challenger Dominiel (★4, Mage, Moonlight (Dark))
The skill description has been changed to match the in-game effect.
Electric Charge (Before) |
When an Ally makes a critical hit, the damage of the caster’s next attack increases proportional to the number of critical hits made. [Awaken] When an ally makes a critical hit, the caster’s Combat readiness is increased by 10% and the damage of the caster’s next attack increases proportional to the number of critical hits made. |
Electric Charge (After) |
When an ally makes a critical hit, the caster’s next attack deals stacked additional damage proportional to the number of critical hits. [Awaken] When an ally makes a critical hit, the caster’s next attack deals stacked additional damage proportional to the number of critical hits and Combat Readiness increases by 10% per critical hit. |
■ Falconer Kluri [Kluri] (★3, Knight, Earth)
Damage dealt by Light Step has increased by 30%
Light Step |
Slams the enemy, increasing Combat Readiness of the caster by 15%. Damage dealt increases proportional to the caster’s Defense. |
Enhanced the effect of Trust Rune.
Trust Rune (Before) |
The probability of additional turns occurring after the turn has ended. +1) 2% +2) 5% +3) 10% |
Trust Rune (After) |
The probability of additional turns occurring after the turn has ended. +1) 3% +2) 8% +3) 15% |
■ Judith (★3, Thief, Fire)
The default stats have increased
Maximum Stats After Awaken Lv 60 |
||
Ability | Before | After |
Attack | 776 | 848 |
Health | 4006 | 4289 |
Speed | 112 | 117 |
Defense | 476 | 494 |
■ Azalea (★3, Warrior, Fire)
Decreased Cooldown of Challenging Blow by 1 turn.
Challenging Blow (Before) |
Attacks the enemy, with an 80% chance each of provoking and making them unable to be buffed for 2 turns. (Cooldown 6 Turns) [Awaken] Attacks the enemy, with an 80% chance each of provoking and making them unable to be buffed for 2 turns. (Cooldown 6 Turns) |
Challenging Blow (After) |
Attacks the enemy, with an 80% chance each of provoking and making them unable to be buffed for 2 turns (Cooldown 5 Turns) [Awaken] Attacks the enemy, with an 80% chance each of provoking and making them unable to be buffed for 2 turns. (Cooldown 5 Turns) |
The cooldown time for sweep has been decreased by 1 turn and the chance to decrease speed has been increased by 25%.
Sweep(Before) |
Sweeps the enemy with a spear, with a 40% chance to decrease speed for 2 turns. (Cooldown 5 turns) |
Sweep(After) |
Sweeps the enemy with a spear, with a 65% chance to decrease speed for 2 turns (Cooldown 4 turns) |
■ Mucacha (★3, Warrior, Earth)
The damage for the skill “Ancient Spear Art” has been increased by 50%.
Ancient Spear Art |
Attacks with a spear, increasing own Combat Readiness by 15%. Damage dealt increases proportional to the caster’s Speed. |
The Cooldown time has decreased by 2.
Enlightened Blow (Before) |
Attacks with a fatal blow, with a 75% chance to decrease Defense for 2 turns. Damage dealt increases proportional to the caster’s Speed. (Cooldown 6 turns)
[Awaken] Attacks with a fatal blow, with a 75% chance to decrease Defense for 2 turns and increase Speed of all allies for 2 turns. Damage dealt increases proportional to the caster’s Speed. (Cooldown 6 turns) |
Enlightened Bow (After) |
Attacks with a fatal blow, with a 75% chance to decrease Defense for 2 turns. Damage dealt increases proportional to the caster’s Speed. (Cooldown 4 turns)
[Awaken] Attacks with a fatal blow, with a 75% chance to decrease Defense for 2 turns and increase Speed of all allies for 2 turns. Damage dealt increases proportional to the caster’s Speed. (Cooldown 4 turns) |
■ Carrot (★3, Mage, Fire)
The skill “Blaze Explosion” had its cool down decrease by 2.
Blaze Explosion (Before) |
Attack with powerful fire, with a 60% chance to burn for 1 turn. (Cooldown 6 turns) [Awaken] Attack with powerful fire, with a 60% chance to burn for 2 turns. (Cooldown 6 turns) |
Blaze Explosion (After) |
Attack with powerful fire, with a 60% chance to burn for 1 turn. (Cooldown 4 turns) [Awaken] Attack with powerful fire, with a 60% chance to burn for 2 turns. (Cooldown 4 turns) |
■ Hurado (★3, Mage, Moonlight (Dark))
Dark Magic will now decrease regeneration of all enemies by 35% at the beginning of battle. Additionally, the issue in which the skill was not properly applied after a certain number of turns has been fixed.
Dark Magic (Before) |
Decreases regeneration of all enemies by 15% at the beginning of battle, and increases the caster’s Combat Readiness by 20% when the enemy uses a non-attack skill. |
Dark Magic (After) |
Decreases regeneration of all enemies by 35% at the beginning of battle, and increases the caster’s Combat Readiness by 20% when the enemy uses a non-attack skill. |
Dark Explosion now decreases target combat readiness by 15%.
Dark Explosion (Before) |
Attacks all enemies with dark magic, with an 80% chance to dispel one buff. [Awaken] Attacks all enemies with dark energy, with an 80% chance to dispel all buffs. |
Dark Explosion (After) |
Attacks all enemies with dark magic, with an 80% chance to dispel 1 buff before decreasing Combat Readiness by 15%.
[Awaken] Attacks all enemies with dark magic, with an 80% chance to dispel all buffs before decreasing Combat Readiness by 15%. |
4. Contents Balance Adjustments
Balance changes have occurred in many areas.
See below for a detailed list of changes.
■ Challenge
The chance of dropping charm on each training grounds on Hard and Hell difficulty has increased by 25% and 50% respectively.
Decreased chance of getting no drop at all on all training grounds regardless of difficulty, and increased chance to get equipment instead.
■ Abyss
The gold rewards are increasing by 50% and the Stigma reward is decreasing.
■ Dispatch Mission
Stigma that is given as a reward for completing dispatch missions will roughly be increased by 2x.
■ Increase 2★ Monster Drop Rate
In Adventure mode(Normal/World) and the Side Stories(Normal/World), the drop rate of 2★ will be doubled.
5. Other Improvements and Bug Fixes
■ Heroes
– The issue where Sez’s HP gauge was abnormal if Sez was equipped with a set that used Vamparism and used the skill Conviction was fixed.
– The effect for Shooting Star Achates attack “Magic Design” will be enhanced.
– Karin’s hand position when using her attack “Blade Art: Thunder” has been fixed.
– Fixed an issue where Rin’s skill “Showtime”’s Random buff effect did not include ‘Increased Critical Damage’
– The issue where Wanda skills “Weak Point” did not increase in damage when targeting an enemy and did not decrease their Combat Readiness has been fixed.
– Fixed the issue with Arrowell’s ‘Defensive Position’ where:
1. The probability of the debuff, Stun was incorrect.
2. Problem with skill cooldown being reset when enhanced with Soulburn.
Defensive Position (Before) |
Attacks the enemy, with a 75% chance to stun for 1 turn. Damage dealt increases proportional to the caster’s max Health. [Awaken] Attacks with a sword, with a 100% chance to provoke for 1 turn and decrease Combat Readiness by 30%. Damage dealt increases proportional to the caster’s max Health.[Soulburn] Ignores effect resistance |
Defensive Position (After) |
Attacks the enemy, with a 75% chance to stun for 1 turn. Damage dealt increases proportional to the caster’s max Health. [Awaken] Attacks with a sword, with a 75% chance to provoke for 1 turn and decrease Combat Readiness by 30%. Damage dealt increases proportional to the caster’s max Health.[Soulburn] Ignores effect resistance. |
Hazel’s special effects text has been modified to look more appealing.
■ Artifacts
– The issue where the artifact, ★5 Time Matter is equipped and the player attacked 2 or more enemies, only 1 enemy would receive increased damage has been fixed.
– The issue where the effect of ★4 Water’s Origin will activate even when not receiving damage due to Invincibility has been fixed.
■ Battle
– The team that the player selected will automatically be chosen the next time they enter the Battle area.
– Fixed an issue where hero could attack Stealthed target with extra attack opportunity if the original target of extra attack no longer exists and there’s other non-stealth target.
– The issue where the Vamparism effect did not work while being invincible has been fixed.
– Fixed an issue where item dropped from battle will appear during skill animation of Heroes/Guardians.
■ Monster
– If the additional attack target dies while the Banshee Queen is hidden, the issue where no additional attack would sometimes occur has been fixed.
– Fixed the issue in the 2nd area of Nixied’s Sanctum where battles would intermittently freeze when battling a Lich.
– Cold Eye Lich in the 2nd area of Nixied’s Sanctum will now kill minions with Envoy’s Rage regardless of whether the skill hits or not.
– The barrier casted by Elite monster will now get be affected by effects “Buff dispel” and “Cannot buff”.
– Fixed an issue on the 56th Floor of the Abyss, players will face Cecilia and if the player attacks with a Guardian before the defense buff activates, the first and second damage will be the same.
-On the 61st floor of the Abyss, Krau’s battle skills description now matches the effect in-game.
When Krau receives damage, he has a 25% chance to activate his barrier. Additionally, if he is already buffed, his combat readiness will increase.
-The issue where on the 71st floor of the Abyss, if Armin uses Shield Wall, the effect will match the description(It will only active once she is under 30% health and it does not remove debuffs).
Covers all allies with the Shield of Light, granting a barrier for 3 turns if the ally’s Health is below 30%. Can only be used once per battle.
■ Arena
– The strength of the NPC enemies Yuna and Cecilia has been reduced.
– The issue where, if a player tried to leave battle during the middle of an active skill twice or more, an error message would display has been corrected.
– The issue where games would freeze while using the menu in the arena’s Defense Team page has been fixed.
■ Inventory
The maximum amount that the inventory can hold has been increased.
Hero | Equipment | |
Before | 200 | 350 |
After | 250 | 400 |
Expand | Use 20 Skystone to add 5 additional slots. | Use 15 Skystone to add 5 additional slots. |
When the hero/equipment inventory is full, you can now move over to inventory right away to make more room.
– The search criteria for batch sale will be saved for the next batch sale.
– Fixed an issue where the enhancement level of equipment is temporarily not displayed.
■ Guild
– Only Guild Captain, Vice-Captains will have access to guild administrative setting.
– Improved the guild menu and text selection for the player’s convenience.
■ Summon
– The issue where a player receives a hero and cannot see their animation has been fixed.
– The issue where a player receives a hero for the first time and cannot hear their voice line has been corrected.
■ UI / Other Fixes
– Artifacts that have been selected as material for enhancement will no longer be displayed on the list of enhancement material.
– Fixed an issue where abnormal ID will be displayed when choosing new server on Server select window.
– Fixed an issue when using a guest account and exiting the game during the server select screen.
– In the friend menu and the guild menu, the size of the text bubble will now adjust to the displayed text.
– The issue where players couldn’t proceed to the store in the middle of enhancement has been corrected.
– An issue in which the materials that can be obtained when Transmitting Heroes were displaying incorrectly has been fixed.
– When rating Heroes, the numerical rating assigned to the Hero by the player now displays correctly.
– When beginning a Specialty Change Quest, the Hero with the highest Awakening number is now automatically selected.
– Game Settings no longer sporadically return to their default state.
– When choosing Battles to enter, players can now tap to select the difficulty they’d like to select, rather than scrolling to select.-
– Improvements have been to the text in the Battle mode sub-menus.
– Improvements have been made so that users can easily know when they complete achievements related to the side story, connections, specialty change, and guild reputation.
– Improvements have been made to the Battle UI.
– Improvements have been made on the select team screen so that the Health display bar does not cover the Characters. Additionally, the time to recover full health has been simplified for the player.
-Typos and other issues in the story have been fixed.
■ Take a look at our next side story!
Next week, the special Side Story, “Eulogy for a Saint,” will begin! Take a look twenty years into the past as Diene prepares for war!