Nothing special this week except some Quality of Life changes. However, Patch Notes did mentioned that there will be a major update next week and more details will be announced in a Dev Notes later this week.
1. A Million Downloads Celebration
■ How to Participate
During the event, log in every day to collect a special gift from your mailbox.
■ Gifts
Day | Gift |
1 | [Epic Ring] Light of a Million |
2 | Energy x100 |
3 | Covenant Bookmarks x10 |
4 | Ancient Coins x100 |
5 | MolaGora Seed x1 |
6 | Giga-Phantasma x1 |
7 | Gold x1,000,000 |
■ New Item “Light of a Million”
– A million lights were released asking for aid. To those heroes who answered that call, a token of thanks.
– The Ring’s option types and stats are fixed when first acquired. Additional option types and stats will be assigned randomly as the Ring is Enhanced.
2. MolaGora and Goblin Challenges return for a limited time!
In celebration of 1,000,000 downloads, the MolaGora and Goblin Challenges have returned!
■ Event Availability
12/5 (Wed) after maintenance ~ 12/12 (Wed) before maintenance (UTC)
■ How to Enter
After clearing stage 6-1. Northern Wind Corner, go to the Lobby and tap [Battle] > [Challenge].
■ How to Play
The MolaGora and Goblin Challenges will be of a singular difficulty. The Challenges will be marked as completed upon defeating all enemies in the Challenge.
[Entrance Limits]
Challenge | Entrance Limit |
MolaGora Challenge | Can be cleared once during the Event |
Goblin Challenge | Can be cleared once every day |
[Rewards]
Challenge | Reward |
MolaGora Challenge | MolaGora x1 |
Goblin Challenge | Gold x50,000 |
3. Hero Balancing & Bug Fixes
Graphics have been improved and bugs have been fixed for certain Heroes.
■ Ruele of Light (5★, Soul Weaver, Light)
The skill Light Ascending’s tooltip has been updated to accurately reflect the skill effect.
Light Ascending (Before) |
Revives one dead ally with healing magic, recovering 100% of their Health and granting them invincibility for 1 turn. Living allies will receive the same effect. |
Light Ascending (After) |
Revives one dead ally with healing magic, recovering all of their Health and granting them invincibility for 1 turn. Living allies will receive the same effect after having all debuffs dispelled. |
■ Rose (4★, Knight, Ice)
A bug in which using the skill Sequential Cutter did not give any Soul has been corrected and the skill now provides 1 Soul when used.
Sequential Cutter |
Attacks with a sword, with a 50% (max 75%) chance to provoke for 1 turn if the caster’s Health is more than 50%, or increase Defense of the caster for 1 turn if the caster’s Health is less than 50%. |
■ Auxiliary Lots (4★, Mage, Dark)
When using Auto Battle, Mana Injection now targets the ally with the lowest Combat Readiness.
Mana Injection |
Injects an ally with mana, increasing Attack for 1 turn and Combat Readiness to 80% (max 100%).
[Awakened] Injects an ally with mana, increasing Attack for 2 turn and Combat Readiness to 80% (max 100%). |
■ Cidd (4★, Thief, Earth)
The skill Hack’s tooltip has been updated to accurately reflect the skill effect.
Hack (Before) |
Cuts with a dagger, granting an extra turn if the enemy is defeated.
[Awakened] Cuts with a dagger, granting an extra turn if the enemy is defeated. Attacks with a more powerful skill when the caster is granted increased Speed. |
Hack (After) |
Cuts with a dagger, granting an extra turn if the enemy is defeated. Damage dealt increases proportional to caster’s Speed.
[Awakened] Cuts with a dagger, granting an extra turn if the enemy is defeated. Attacks using an advantageous element when the caster is granted increased Speed. Damage dealt increases proportional to caster’s Speed. |
■ Hazel (3★, Soul Weaver, Fire)
The skill Urgent Regen’s tooltip has been updated to accurately reflect the skill effect.
Urgent Regen (Before) |
Heals the ally proportional to the caster’s Attack. If the ally’s Health is less than 50%, the amount recovered will increase by 50%. |
Urgent Regen (After) |
Heals the ally proportional to the caster’s Attack and the target’s max Health. If the ally’s Health is less than 50%, the amount recovered will increase by 50%. |
The skill Attack Command’s tooltip has been updated to accurately reflect the skill effect.
Attack Command (Before) |
Heals all allies with strengthening magic, increasing their Attack for 1 turn. Amount recovered is proportional to the caster’s Attack.
[Awakened] Heals all allies with strengthening magic, healing them and increasing Attack for 2 turns. Amount recovered is proportional to the caster’s Attack. |
Attack Command (After) |
Heals all allies with strengthening magic, healing them and increasing Attack for 1 turn. Amount recovered is proportional to the caster’s Attack and the target’s max Health.
[Awakened] Heals all allies with strengthening magic, healing them and increasing Attack for 2 turns. Amount recovered is proportional to the caster’s Attack and the target’s max Health. |
■ Aither (3★, Soul Weaver, Ice)
The skill Guard’s tooltip has been updated to accurately reflect the skill effect.
Guard (Before) |
Recovers the ally’s Health with water energy. Amount recovered is proportional to Attack. |
Guard (After) |
Recovers the ally’s Health with water energy. Amount recovered is proportional to the caster’s Attack and the target’s max Health. |
The skill Spirit’s Call’s tooltip has been updated to accurately reflect the skill effect.
Spirit’s Call (Before) |
Recovers Health of all allies and casts a barrier for 1 turn with spirit power. Amount recovered and barrier strength is proportional to the caster’s Attack.
[Awakened] Recovers Health of all allies and casts a barrier for 2 turns with spirit power. Amount recovered and barrier strength is proportional to the caster’s Attack. |
Spirit’s Call (After) |
Recovers Health of all allies and casts a barrier for 1 turn with spirit power. Amount recovered is proportional to the caster’s Attack and the target’s max Health, and barrier strength is proportional to the caster’s Attack.
[Awakened] Recovers Health of all allies and casts a barrier for 2 turns with spirit power. Amount recovered is proportional to the caster’s Attack and the target’s max Health, and barrier strength is proportional to the caster’s Attack. |
■ Taranor Guard (3★, Warrior, Ice)
Fixed an issue in which the skill Discipline occasionally triggered even on counterattacks which were not Dual Attacks.
Discipline |
Increases chance of Dual Attack by 5% (max 10%). Combat Readiness of all allies increases by 25% when a Dual Attack is triggered.
[Awakened] Increases chance of Dual Attack by 5% (max 10%). Combat Readiness of all allies increases by 25% and the caster is granted increased Attack for 1 turn when a Dual Attack is triggered. |
■ Graphics
– Fixed an issue in which enemies flickered right before becoming a star after flying into the sky when using Maya’s Finishing Attack skill.
– An effect displaying which buff was applied when using Diene’s Blessings of the Goddess skill was added.
– An effect displaying which buff was applied when using Diene’s Saint’s Prayer skill was added, and her posture was improved.
– The UI when Bask’s turn comes up in battle has been improved.
4. Other Bug Fixes & Improvements
■ Side Story
– The animation on the image of Eulogy for a Saint has been improved.
– In [17. Blind Observance Room] of Eulogy for a Saint, there was a bug where the amount of Soul earned from defeating the Dark Klineode resulted in a decimal point displaying, so the rewards have been changed to 10 Soul.
– A bug in which monsters defeated in [16. Jail Pit] of Eulogy for a Saint did not count towards the achievement [Without Hesitation] has been fixed.
– A bug in which a number of [Story Clear] Stage Missions in Eulogy for a Saint were unable to be cleared has been fixed. Heirs who were unable to clear these [Story Clear] Stage Missions until now can do so by replaying the affected stages once more.
– Diene’s expression now changes once a player makes a purchase from the Exchange.
– The reward for the quest in the Eulogy for a Saint, [Hermit Forest] is supposed to be Fire Helmet Penguin(★2) but it’s currently Fire-Headed Penguin(★1). The original reward, Fire Helmet Penguin(★2) will be sent to the Mailbox after the (12/6 Thurs) update.
– The reward for the quest [Hermit Forest] was a Fire-Headed Penguin (1★) instead of a Fire-Helmet Penguin (2★), which was the originally intended rewards. The original reward will be delivered to players’ mailboxes after the update goes live.
■ Monsters
– The skill ‘Banshee Queen Curse’ of the Boss Banshee Queen, found in Hunt and Adventure stage 4-9. Imagination’s Shade, no longer ignores the Immune buff.
– An unknown buff effect no longer displays when the boss in stage 10-S3. Silver Monarch Plain, Dark Corvus, uses the skill ‘Macerate’.
– When the boss in stage [10-S3 Silver Monarch Plain], Dark Corvus, used the skill, ‘Macerate’, there was a bug where an unknown buff effect was displayed, and has been fixed.
– The resistance effect of the boss in stage [8-S4], Nightmare Keeper, now displays properly.
– On Floor 61 of the Abyss, the barrier that appears after
– The boss on Floor 61 of the Abyss, Krau, now properly gains a barrier after he uses the skill ‘Art of Fighting’.
– In Zone 3 of the Great Farche Labyrinth, Burning Eye Lich’s skill ‘Soul Exchange’ now activates properly when Blood-Skull Warriors are left.
■ Arena
– Arena matchmaking has been improved.
– The scope of players that a player may be matched against has been broadened in all leagues, and random matchmaking has been added to allow players to meet a wider variety of challengers.
– Following these changes, we will be keeping an eye on Arena and will implement further changes if necessary. Some of the changes being considered are:
1. Facing the same player only once per day (only in certain lower leagues)
2. If you keep losing to a certain player without refreshing your opponent list, your points will not go down after a certain point.
– The artifact equipped to Elson in Hell Difficulty of the NPC Challenge has been changed from Abyssal Crown (Mage) to Water’s Origin (Soul Weaver).
– Starting levels in the NPC Challenge on Normal difficulty have been changed to the following:
NPC Hero | Level |
Crozet | 15 |
Yuna | 15 |
Iseria | 15 |
Angelica | 18 |
Cecilia | 23 |
Cartuja | 28 |
Ken | 33 |
Kise | 38 |
Tenebria | 42 |
Dark Corvus | 42 |
■ Guild
– A bug has been fixed in which resources were deducted from both the Captain and Vice-Captain of a guild when purchasing lasting effects from the Captain Shop simultaneously.
■ Battle
– After clearing a stage and selecting “Try Again” but then choosing not to begin the battle, players will no longer be returned to the Lobby.
– Players will now be able to change their team arrangement and Guardian from the battle ready screen.
– A bug has been fixed in which the Heal All button could not be used when only one Hero is on the team.
– A bug has been fixed in which the game would occasionally freeze when players tapped on the Lasting Effects button on the battle results screen.
■ Miscellaneous
– A notification has been added so that players may check limited-time challenges and events from the battle menu.
– The Quest menu no longer closes after accepting Quest rewards.
– An issue in which, in certain situations, the app restarted when equipping equipment has been fixed.
– English text in the Hero Background has been made to appear more natural.
– The ‘Hero Rating’ button has been made to appear cleaner in English.
– A bug in which the help text explaining Critical Hit Resistance did not display properly in English/Traditional Chinese has been fixed.
– Errors in portions of the story have been fixed.