Epic Seven – Global Update 8

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To all Ken users, REJOICE! The first update for 2019 is definitely a good news for you!

1. Hero Remake – Ken
Ken was designed as an offensive unit whose power increases based on his max HP total that could show great potential near the end of the battle. However, we found that after using Phoenix Flurry, due to losing all of his fighting spirit, his performance fell off dramatically and players were forced to only use his basic skills during battle. After this remake, we have increased Ken’s skill range and have given him more utility with his second skill, which will allow Ken to be useful in a variety of modes.

■ Ken (5★, Warrior, Fire)

At the start of battle, Ken will now begin with 50 Fighting Spirit which will significantly reduce the time it takes to completely fill his Fighting Spirit gauge and therefore allow him to perform better in battle. Previously, it took more than 5 turns for this gauge to be completely full.

If Ken will attacks with Burning, he is granted the buff Vigor.

Attack-based damage increases by approximately 105%, and Health-based damage increases by approximately 5%.

Knockout (Before)
Attack an enemy with flurry of strikes, with a 25% chance to decrease Defense for 2 turns. Damage dealt increases proportional to the caster’s max Health. (Acquire 15 Fighting Spirit)
Knockout (After)
Attacks with a flurry of strikes, burning for 2 turns if the caster is granted Vigor. Damage dealt increases proportional to the caster’s max Health. (Acquire 15 Fighting Spirit)

The skill option for Knockout has been changed when awakened.

Skill Awakening (Before) Skill Awakening (After)
+1: 5% damage dealt

+2: 5% damage dealt

+3: 5% damage dealt

+4: 5% damage dealt

+5: 5% damage dealt

+6: 10% damage dealt

+1: 5% damage dealt

+2: 5% damage dealt

+3: Acquire +5 Fighting Spirit

+4: 5% damage dealt

+5: 5% damage dealt

+6: 10% damage dealt

Ken’s passive skill “Blood Moon” has been replaced with the active skill Celestial Kick.

Celestial Kick is a powerful attack that can consistently increase the speed of the caster for 2 turns while granting them the chance to decrease the target’s defense for 2 turns as well.

If the castor has been granted the buff, Vigor, then the chance to decrease defense for 2 turns increases to 100% and also ignores Effect Resistance, which will help Ken control the tide of battle better.

Celestial Kick
Attacks the enemy with a powerful kick, increasing Speed of the caster for 2 turns, with a 75% chance to decrease Defense of the target for 2 turns. When an enemy is defeated, gain 40 Fighting Spirit. If caster is granted Vigor, has a 100% chance to decrease Defense of the target for 2 turns, ignoring Effect Resistance. Damage dealt increases proportional to the caster’s max Health. When an enemy is defeated, gain 40 Fighting Spirit. (Cooldown: 3 turns, acquire 15 Fighting Spirit)

New Soul Burn: Grants an extra turn. (Soul 20)

Due to the change from “Blood Moon” to “Celestial Kick”, the Skill Awakening effect has been changed.

Skill Awakening (Before) Skill Awakening (After)
+1: Acquire +1 Fighting Spirit

+2: Acquire +1 Fighting Spirit
+3: Acquire +1 Fighting Spirit

+1: 5% damage dealt

+2: 10% damage dealt

+3: 15% damage dealt

Vigor has been added to the skill Phoenix Flurry.

The skill Phoenix Flurry now grants the caster Vigor for 4 turns while allowing them to gain 15 Fighting Spirit. This change will allow Ken the ability to have a greater effect on the battle for a longer period of time.

The debuffs that decrease the enemy’s attack and then stun them will still be activated by this skill. However, we have moved the defense debuff to the skill Celestial Kick so this hero can assist in battle with more flexibility.

Phoenix Flurry (Before)
Kicks the enemy into a wall, battering them and striking a knockout blow, stunning for 1 turn. Damage dealt increases proportional to the caster’s max Health. (Acquire 100 Fighting Spirit)
 [Awakening]

Kicks the enemy into a wall, battering them and striking a knockout blow, stunning for 1 turn and decreasing Attack and Defense for 2 turns. Damage dealt increases proportional to the caster’s max Health. (Acquire 100 Fighting Spirit)

Phoenix Flurry (After)
Delivers a powerful blow after a flurry of strikes, stunning for 1 turn, before granting Vigor to the caster for 4 turns and gaining 15 Fighting Spirit. Damage dealt increases proportional to the caster’s max Health. Caster begins the first battle with 50 Fighting Spirit, and gains 5 Fighting Spirit when attacked. (Cooldown: 6 turns. acquire 100 Fighting Spirit)
 [Awakening]

Delivers a powerful blow after a flurry of strikes, stunning for 1 turn and decreasing Attack for 2 turns, before granting Vigor to the caster for 4 turns and gaining 15 Fighting Spirit. Damage dealt increases proportional to the caster’s max Health. Caster begins the first battle with 50 Fighting Spirit, and gains 5 Fighting Spirit when attacked. (Cooldown: 6 turns, acquire 100 Fighting Spirit)

The new skill Celestial Kick will now contain the ability to use Soul Burn

The skill option for Phoenix Flurry has been changed when awakened.

Skill Awakening (Before) Skill Awakening (After)
+1: +5% damage dealt

+2: +5% damage dealt

+3: Consume -10 Fighting Spirit

+4: +5% damage dealt

+5: +10% damage dealt

+6: +15% damage dealt

+1: +5% damage dealt

+2: +5% damage dealt

+3: -1 turn cooldown

+4: +5% damage dealt

+5: +10% damage dealt

+6: +15% damage dealt

 

2. Side Story ‘A Small Miracle’ Ending

As Ezerians’ small wishes flew to the sky, a sudden gust of wind blew them away and scattered Wish Papers all over Ezera! As Ras and friends work to recollect the lost Wish Papers and fulfill the wishes on them, not everything goes smoothly…

The third and final week for the Side Story ‘A Small Miracle’ is here!

■ How to Participate

1) Stages 11~20 of ‘A Small Miracle’ are now open.

Once players have cleared all stages on Normal difficulty, World difficulty will be available.

2) ‘Unknown’ Quests are now open. Try to clear them all!

3) Alexa has been added to the list of Enhanced Heroes.

4) Players can obtain Bakery Coupons from stages 11~20.

5) Additional Hidden Achievements can be completed.

– When stage 20. [North Tirel Square] is cleared, Hidden Achievements will appear in [Reputation].

Read the hint in the Hidden Achievement and go to the indicated region, and you can find a Wish Paper. If you make the wish on the Wish Paper come true, you can receive extra Red Socks and Bakery Coupons.

3. Serila’s Challenge

The enchanting witch Serila has come to challenge our Heirs!

Take on the challenge for a chance to receive your own 4★ Hero Serila!

■ Event Availability

1/2 (Wed) after maintenance ~ 1/16 (Wed) before maintenance

■ How to Enter

After clearing stage 6-1. Northern Wind Corner, go to the Lobby and tap [Battle] > [Challenge].

■ How to Play

Serila’s Challenge is available in Normal, Hard, and Hell difficulties. Higher difficulties will become available upon clearing the preceding difficulty.

Players have a chance of receiving the 4★ Hero Serila each time they beat the Challenge.

■ Reward

EXP, Stigma, and Gold will be rewarded upon beating the Challenge, and Charms, Equipment, and the 4★ Hero Serila also have a chance to drop.

[Possible Rewards]

Challenge Possible Rewards
Serila’s Challenge 4★ Hero Serila, Normal~Good Speed/Hit/Critical Equipment (Weapon, Helm, Chestpiece, Boots), Lesser Charms, Gold, Stigma

※ Accessories (Necklaces, Rings) cannot be obtained from this Challenge.

[4★ Mage Serila Drop Rates]

Difficulty Drop Rate
Normal 3%
Hard 7%
Hell 20%


[Event Hero 4★ Mage Serila Description]

– Serila is an event Hero who can only be obtained during the Challenge duration, and likewise cannot be used to Enhance or Promote other Heroes.

Serila can only be used to Enhance, Promote, and/or Memory Imprint herself. Additionally, Silver Transmit Stones will not be issued upon Transmission.

■ Reputation

Reputation has been added to this Challenge.

Reputation Description Reward
Do you want to go out with me that badly? Clear 10 Times on Any Difficulty 4★ Serila
Hehe, you’re here to see me, aren’t you? Clear Normal Difficulty Gold x30,000
What did I do wrong…? Clear Hard Difficulty Silver Transmit Stone x3
I’ll acknowledge your skill. Clear Hell Difficulty Gold Transmit Stone x1

4. Other Improvements & Bug Fixes

■ Labyrinth

– The rewards that can be obtained from the Raid Labyrinth Royal Capital Azmakalis now changes on a weekly basis. All players will receive the rewards in the same order, regardless of which part of the Raid they complete first. After the weekly reset, new drop items will be decided for the coming week.

– In Zone 1 of Royal Capital Azmakalis (Hell Difficulty), the ‘Cannot Buff’ debuff that is applied to the target of Devourer Arahakan’s skill ‘Crisis Response’ now subsides as intended.

– In Zone 1 of Royal Capital Azmakalis (Hell Difficulty), when the Azimanus Scout appears with the Boss and steals the Revive buff, the buff is now immediately removed.

– Typos in the Boss Guide for Royal Capital Azmakalis have been corrected.

– When a battle begins after selecting [Retry], portraits on the Combat Readiness meter no longer incorrectly displays the death portrait.

■ Reputation

– As Challenge-related Achievements have been moved out of Reputation and to their respective Challenges, the Achievements regarding Zerato’s Challenge and Serila’s Challenge have been removed from the [Conclave] Reputation list.

■ Battle

– The maximum health and attack of Monsters in Abyss has been decreased by 5%.

■ Miscellaneous

– Guider Aither’s Friendship level no longer appears incorrectly.

– When clearing a stage and moving to the next stage, an [Arrange] button now appears if the player’s inventory has run out of space.

> When players tap on the [Arrange] button, they will be taken back to the previous screen (World Map or Difficulty Select) and the Inventory window will appear.

> As before, the [Arrange] button will not appear for Wandering Merchants, the Logistics Officer, and other merchants that appear in Labyrinth.

– In Transmission, the UI of the first Hero on the list no longer overlaps with its surroundings when the Hero is selected then deselected.

– Tenebria no longer shakes from left to right when using her skill ‘Nightmare’ on iPhone X.

– Line breaks have been added for long lines of text in Side Story Reputation notifications.

– Tutorials have been updated to better match the updated Battle Results UI.