This Jujutsu Kaisen Phantom Parade builds guide talks you through how to make the perfect team, and explains what the meta build currently is.
For more information on Jujutsu Kaisen Phantom Parade, visit the Official Website. We also have a Jujutsu Kaisen Phantom Parade Tier List and a Jujutsu Kaisen Phantom Parade Memory Tier List.
Jujutsu Kaisen Phantom Parade Builds Guide
I’ll start by explaining how to select the perfect team, then go through the current meta units. Meta is the best of the best, but they may change if better units are added later. Make sure to regularly check back!
Team Makeup
When making a team, you can choose 4 units, with one of them being a backup. Each unit has a role. For example, Satoru Gojo (The Strongest) is a damage type.
While damage-dealers are what take out the enemies, you’ll need a good support and tank unit to balance your team. A good rule is to have:
- 2 Damage
- 1 Support
- 1 Tank unit
When choosing a backup unit, we suggest you select one that focuses on damage so if you lose your damage-dealer you’re not stuck trying to see the fight out with only low-damage specialized units.
Best Team
Here are our picks for the best picks for each role, and the skills they have at level 1.
Damage Unit
These units focus on how much damage they can deal.
- Satoru Gojo (The Strongest)
- When Black Flash is performed, it increases his Critical Hit Rate for the next 2 turns.
- Skill 1: Just Watch and See – Deals 275% Jujutsu Damage to an enemy.
- Skill 2: So Let Me Show Off A Little – Deals 200% Taijutsu Damage to an enemy.
- Skill 3: It’s Starting To Get Fun – Increases own damage by 75% for 3 turns.
- Yuiji Iadori (Cursed Energy Focusing)
- Resistant to soul and poison damage
-
Performing Black Flash reduces the Cursed Energy cost of the skill.
- Skill 1: Fist Blow – Deals 120% Melee Taijutsu Damage to an opponent.
- Skill 2: Nimble Strike – Deals 182.1% Melee Taijutsu Damage to an enemy and increases the opponent’s damage received by 15.3% for 2 turns.
- Skill 3: Cursed Energy Fluffy – Deals 250% Melee Taijutsu Damage to an enemy for 3 hits and increases own and Behind Ultimate Skill Gauge Charge Rate by 10% for 2 turns.
Support Unit
These units have abilities that help support the team and pull them through.
- Masamichi Yaga (Ariadne’s Thread Educator)
- Skill 1: Kick – Deals 100% Meelee Taijutsu Damage to an enemy.
- Skill 2: Tutoring – Increases allies’ Taijutsu and Jujutsu Damage by 27.8% for 4 turns.
- Skill 3: Let’s Go, Cathy! – Deals 80% Jujutsu Damage to an enemy for 4 hits and deals combined damage equal to 100% Taijutsu and 20% Jujutsu. He also increases the damage received by an enemy by 27.8% for 2 turns.
Tank Unit
These units have high defense and HP, making them resilient!
- Panda (Don’t Underestimate A Puppet)
- Skill 1: Panda Straight – Deals 100% Taijutsu Damage to an enemy. If he is in Gorilla mode, he also increases his own Break Damage by 12.3% for 1 turn.
- Skill 2: I Have To Block It! – Makes all opponents attack themselves for 1 turn and decreases own damage received by 40% for 1 turn.
- Skill 3: Full Body Blow – Deals 275% Meelee Taijutsu Damage to an enemy.
Backup Unit
The last resort!
- Nobara Kugisaki (Girl Of Steel)
- Skill 1: Throwing Nails – Increases opponent’s Nail Count by 3 for 3 turns and deals 99.9% ranged Jujutsu Damage to an enemy for 3 hits.
- Skill 2: I’ll Destroy You – Increases own Jujutsu Damage by 35% for 4 turns.
- Skill 3: Straw Doll Technique “Resonance” – Deals 200% ranged Jujutsu Damage to an enemy.