Skill Trees allow for player-build customisation, focusing on the nitty-gritty stats and core basics of the game and its combat. In this Jujutsu Odyssey Skill Trees Guide, I detail the different branching pathways to help you decide your niche.
Start playing Jujutsu Odyssey on Roblox. For more on this Jujutsu Kaisen-inspired game, check out our Jujutsu Odyssey Azure Maw Guide and Jujutsu Odyssey Cursed Womb Guide.
Jujutsu Odyssey Skill Trees Guide
Let’s get right into it!
Red Path
The Red Path takes players on a route to perfected Melee Proficiency. In short, they’ll build on their Melee damage through tiers 1-5, increasing their output by a percentage each time.
- Hurricane Handstand
- Requires 3 Skill Points to execute
- Perform a rapid handstand and spin, kicking a whirlwind of kicks to knock back enemies.
Blue Path
The Blue Path focuses on Mode duration, increasing the length of execution through tiers 1-3.
- Mode Increase (1,2,3)
- Requires 2 Skill Points
- Increases the duration of active Modes (Cursed Surge and CT Modes count)
Green Path
The Green Path takes a more passive approach, focusing on the player’s health and how many hits they tank before succumbing to an enemy.
- Health I-V
- Requires 2 Skill Points
- Generally increases the maximum health allowance.
- Health side-path:
- Sturdiness I-III
- Requires 2 Skill points
- Increases the strength of a player’s blocking bar.
Orange Path
Following the Orange Path will increase a player’s Weapon Proficiency. This niche makes wielding weapons more lethal without altering base stats for melee and technique-style combat. This path is ideal for Heavenly Restricted players.
- Weapon Proficiency I-V
- Requires 2 Skill Points
- Generally increases all Weapon Damage output, gradually becoming stronger through the tiers.
Blue Path
The Blue Path allows the player to wield more Cursed Energy in combat. That means this pathway cuts off Heavenly Restricted players.
- Cursed Energy I-V
- Requires 2 Skill Points
- Increases maximum Cursed Energy allowance with each tier of upgrade.
- Cursed Energy side-path:
- Cursed Energy Surge [AWAKENING]
- Requires 5 Skill Points
- Triggers a surge in Cursed Energy, increasing output by 30% and a 20% damage reduction on all incoming attacks.
- Spatial Awareness
- Requires 3 Skill Points
- Hone in on nearby items and enemies by focusing using Cursed Energy.
Yellow Path
The final path focuses on Pure Cursed Energy, taking a more offensive route than the similar Blue Path.
- Pure Cursed Energy: Hex Sphere
- Requires 3 Skill Points and defeating the Finger Bearer
- Concentrate raw Cursed Energy into a short projectile
- Pure Cursed Energy: Malice Stream
- Requires 3 Skill Points and defeating the Finger Bearer
- A travelling attack that obliterates everything in a Line AoE
- Pure Cursed Energy: Kamikaze
- Requires 3 Skill Points and defeating the Finger Bearer
- Trigger a self-implosion from charging all Cursed Energy until it hits its limit.
Side Skill Trees
The Side Skill Trees work a little differently from the main pathways. These few are one-off tricks that players can obtain if they meet the requirements.
- Binding Vows
- Vital Convergence – Trade 20% HP for 50% Cursed Energy.
- Destroy My Enemies and My Technique is Yours – x2 Melee DMG for 5 seconds with all Skills deactivated.
- Glass Canon Pact – Deal x2 Cursed Energy Damage for 5 seconds whilst simultaneously taking x2 Damage from enemies.
- All or Nothing – For 60 seconds, the next fallen enemies have a 50/50 chance to drop double or no EXP.
- Karmic Reversal – 5 seconds worth of damage gets negated but causes a temporary collapse.
- Mastery Roulette – For 60 seconds, the next fallen enemies have a 50/50 chance to drop double or no Mastery.
- Golden Gamble – For 60 seconds, the next fallen enemies have a 50/50 chance of dropping double or no Gold.
- Curtain
- Trap yourself and another player within a curtain with no interference from outside, and no escape inside.
- Cursed Energy Siphon
- Grip another player to replenish Cursed Energy.
- Simple Domain
- Create a defensive space to reject advanced technique attacks and temporarily exist in a haven.