Here are the list of locations I have encountered thus far. Hope this will help you in planning your deck.
Location(s) | Description |
Asgard | After turn 4, whoever is winning here draws 2 cards. |
Atlantis | If you only have one card here, it has +5 Power. |
Attilan | After turn 3, shuffle your hand into your deck. Draw 3 cards. |
Avengers Compound | On turn 5, all cards must be played here. |
Central Park | Add a Squirrel to each location. |
Cloning Vats | When you play a card here, add a copy to your hand. |
Crimson Cosmos | Cards that cost 1, 2, or 3 can’t be played here |
Daily Bugle | Get a copy of a card in your opponent’s hand |
Danger Room | Cards played here have a 25% chance to be destroyed. |
Death’s Domain | When you play a card here, destroy it. |
District X | Replace both decks with 10 random cards. |
Ego | Ego takes over and plays your cards for you. |
Elysium | Cards cost 1 less. |
Fisk Tower | When a card moves here, destroy it. |
Gamma Lab | After turn 3, transform all cards here into the Hulk. |
Grand Central |
At the end of turn 5, put a card from each player’s hand here.
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Hala |
After turn 4, destroy all cards controlled by the player losing here
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Hell’s Kitchen | Draw a 1-Cost card from your deck |
Hellfire Club | Cards that cost 1 can’t be played here. |
Isle of Silence | Ongoing effects are disabled here. |
Kamar-Taj | On Reveal effects happen twice at this location |
K’un-Lun | When a card moves here, give it +2 Power |
Limbo | There is a turn 7 this game. |
Mindscape | At the start of turn 6, swap hands. |
Mirror Dimension | On turn 4, transform into one of the other locations |
Mojoworld | Whoever has more cards here gets +100 Power. |
Monster Island | Add a 9-Power Monster here for each player. |
Monster Metropolis | The card(s) with the highest Power here get +3 Power |
Muir Island | After each turn, give cards here +1 Power. |
Necrosha | Cards here have -2 Power |
Negative Zone | Cards here have -3 Power. |
New York | On turn 6, you can move cards to this location. |
Nidavellir | Cards here have +5 Power. |
Olympia | Draw 2 cards. |
Onslaught’s Citadel | Ongoing effects here are doubled |
Oscorp Tower | After turn 3, all cards here swap sides. |
Project Pegasus | +5 Energy this turn. |
Ruin | No effects |
Sakaar | Put a card from each player’s hand here. |
Savage Land | Add two Raptors on each side of this location |
Sewer System | Cards here have – 1 Power. |
Shadowland | Add a Ninja to each side with -2 Power. |
Sinister London | When you play a card here, add a copy to another location. |
Stark Tower | After turn 5, give all cards here +2 Power. |
Strange Academy | After turn 5, move all cards here to other random locations. |
Subterranea | Shuffle 5 rocks into each deck. |
The Bifrost | After turn 4, move all cards one location to the right. |
The Big House | Cards that cost 4, 5, or 6 can’t be played here. |
The Hub | Add a random card to each player’s hand. |
The Ice Box | Give a card in each Player’s hand +1 Cost |
The Nexus | Your Power here is granted to the other locations as well. |
The Peak | Each card in your hand swaps its Power and Cost. |
The Raft | First to fill this draws a 6-cost card. It costs 0. |
The Space Throne | Only one card can be here for each player. |
The Superflow | If you have no cards here, +1 energy each turn. |
The Vault | On turn 6, all cards can’t be played here |
Tinkerer’s Workshop | – +1 Energy this turn. |
Titan | 6-Cost cards cost 1 less. |
TVA | After turn 4, end the game. |
Wakanda | Cards here cannot be destroyed |
Wakandan Embassy | Gives +2 Power to cards in players’ hands. |
Washington D.C. | Cards here with no abilities have +3 Power. |
Weirdworld | Both players draw from their opponent’s decks. |
Westview | Turns into a new location at turn 4. |
Worldship | Destroy the other locations. |
X-Mansion | After turn 3, add a random card here for each player. |
Xandar | Card here have +1 Power |