Ninja Time Elements Guide – Including All Skills!

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Feature image for our ninja time elements guide showing a blurred logo from the game with all 6 elements in circles in front of the logo

This Ninja Time Elements Guide lists every Natural and Genkai Elemental power including their full skill set and performance cost.

Start playing Ninja Time on Roblox. For more on Elements, check out our Ninja Time Elements Tier List. Or, for something more general, try our Ninja Time Weapons Guide.

Ninja Time Elements Guide – Element Overview

Elements are natural powers which offer skills to enhance a player’s combat alongside their Clan Skills and Weapon. Each Element filters into Natural or Genkai, and between the selection, each Element offers a mix of attacks, status effects, buffs, and focus.

Fire Element – Natural

Fire sits among the natural 5 within Ninja Time, having a 95% roll chance. This elements group focuses on ranged attacks and high damage.

First Skill

  • Required Ninjutsu: 1
  • Damage: 7 per Shuriken
    • +1 per Mastery Level (Ninjutsu/Fire)
    • +1 second of Fire DMG
  • Cooldown: 8 seconds
  • Chakra Cost: 15

Second Skill

  • Required Ninjutsu: 2
  • Damage: 12
    • +3 per Mastery Level (Ninjutsu/Fire)
    • +1 second of Fire DMG
  • Cooldown: 10 seconds
  • Chakra Cost: 25

Third Skill

  • Required Ninjutsu: 4
  • Damage: 7 per fireball
    • +3 per Mastery Level (Ninjutsu/Fire)
    • +3 seconds of Fire DMG
  • Cooldown: 18 seconds
  • Chakra Cost: 45

Fourth Skill

  • Required Ninjutsu: 4
  • Damage: 20
    • +4 per Mastery Level (Ninjutsu/Fire)
    • +3 seconds of Fire DMG
  • Cooldown: 12 seconds
  • Chakra Cost: 45

Fifth Skill

  • Required Ninjutsu: 8
  • Damage: 12
    • +1 per Mastery Level (Ninjutsu/Fire)
    • +1 second of Fire DMG
  • Cooldown: 15
  • Chakra Cost: 0 (+5 per second)

Sixth Skill

  • Required Ninjutsu: 12
  • Damage: 30
    • +3 per Mastery Level (Ninjutsu/Fire)
    • +1 second of Fire DMG
  • Cooldown: 20 seconds
  • Chakra Cost: 30

Seventh Skill

  • Required Ninjutsu: 16
  • Damage: 65
    • +8 per Mastery Level (Ninjutsu/Fire)
    • +2 seconds of Fire DMG
  • Cooldown: 25 seconds
  • Chakra Cost: 75

Eighth Skill

  • Required Ninjutsu: 15
  • Damage: 120
    • +20 per Mastery Level (Ninjutsu/Fire)
    • +5 seconds of Fire DMG
  • Cooldown: 40 seconds
  • Chakra Cost: 175

Water Element – Natural

Water sits among the natural 5 within Ninja Time, having a 95% roll chance. This elements group focuses on group control and evasion.

First Skill

  • Required Ninjutsu: 1
  • Damage: 17
    • +3 per Mastery Level (Ninjutsu/Water)
    • +2 seconds of 25% reduced enemy speed
  • Cooldown: 8 seconds
  • Chakra: 20

Second Skill

  • Required Ninjutsu: 2
  • Damage: 24
    • +4 per Mastery Level (Ninjutsu/Water)
    • +blocks projectiles and pushes enemies
  • Cooldown: 12 seconds
  • Chakra: 25

Third Skill

  • Required Ninjutsu: 4
  • Damage: 22
    • +5 per Mastery Level (Ninjutsu/Water)
    • +2 seconds of 25% reduced enemy speed
  • Cooldown: 13 seconds
  • Chakra: 35

Fourth Skill

  • Required Ninjutsu: 6
  • Damage: 5
    • +1.5 per Mastery Level (Ninjutsu/Water)
    • +Defence Break
    • +Stuns enemies
  • Cooldown: 16 seconds
  • Chakra: 50

Fifth Skill

  • Required Ninjutsu: 8
  • Damage: 5
    • +1.5 per Mastery Level (Ninjutsu/Water)
    • +Defence Break
    • +Stuns enemeis
  • Cooldown: 20 seconds
  • Chakra: 65

Sixth Skill

  • Required Ninjutsu: 12
  • Damage: 65
    • +8 per Mastery Level (Ninjutsu/Water)
    • +2 seconds of 25% reduced enemy speed
  • Cooldown: 25
  • Chakra: 85

Seventh Skill

  • Required Ninjutsu: 16
  • Damage: 40
    • +14 per Mastery Level (Ninjutsu/Water)
  • Cooldown: 30 seconds
  • Chakra: 95

Eighth Skill

  • Required Ninjutsu: 20
  • Damage: 100
    • +16 per Mastery Level (Ninjutsu/Water)
    • +Defence Break
  • Cooldown: 40 seconds
  • Chakra: 150

Earth Element – Natural

Earth sits among the natural 5 within Ninja Time, having a 95% roll chance. This elements group focuses on group control and strong defence.

First Skill

  • Required Ninjutsu: 1
  • Damage: 3
    • +0.5 per Mastery Level (Ninjutsu/Earth)
  • Cooldown: 9 seconds
  • Chakra: 20

Second Skill

  • Required Ninjutsu: 2
  • Damage: 0
  • Cooldown: 11 seconds
  • Chakra: 25 (+5 per second)

Third Skill

  • Required Ninjutsu: 4
  • Damage: 15
    • +12 per Mastery Level (Ninjutsu/Earth)
  • Cooldown: 13 seconds
  • Chakra: 45

Fourth Skill

  • Required Ninjutsu: 6
  • Damage: 0
  • Cooldown: 15 seconds
  • Chakra: 55 (+5 per second)

Fifth Skill

  • Required Ninjutsu: 8
  • Damage: 0 (slows enemies by: 50%)
  • Cooldown: 18 seconds
  • Chakra: 50

Sixth Skill

  • Required Ninjutsu: 12
  • Damage: 32
    • +3.5 per Mastery Level (Ninjutsu/Earth)
    • +Defence Break
  • Cooldown: 15 seconds
  • Chakra: 45

Seventh Skill

  • Required Ninjutsu: 16
  • Damage: 0 (drains the enemies Chakra at a rate of 50 per second)
  • Cooldown: 20 seconds
  • Chakra: 80 (+5 per second)

Eighth Skill

  • Required Ninjutsu: 20
  • Damage: 1
    • +1 per Mastery Level (Ninjutsu/Earth)
  • Cooldown: 40 seconds
  • Chakra: 150

Wind Element – Natural

Wind sits among the natural 5 within Ninja Time, having a 95% roll chance. This elements group focuses on ranged attacks and evasion.

First Skill

  • Required Ninjutsu: 1
  • Damage: 19
    • +2.5 per Mastery Level (Ninjutsu/Wind)
  • Cooldown: 7 seconds
  • Chakra: 15

Second Skill

  • Required Ninjutsu: 2
  • Damage: 0 (dash ability)
  • Cooldown: 15 seconds
  • Chakra: 35

Third Skill

  • Required Ninjutsu: 4
  • Damage: 17
    • +4 per Mastery Level (Ninjutsu/Wind)
  • Cooldown: 10 seconds
  • Chakra: 40

Fourth Skill

  • Required Ninjutsu: 6
  • Damage: 18
    • +8 per Mastery Level (Ninjutsu/Wind)
    • +Defence Break
  • Cooldown: 15 seconds
  • Chakra: 50

Fifth Skill

  • Required Ninjutsu: 8
  • Damage: 35
    • +6 per Mastery Level (Ninjutsu/Wind)
    • +Defence Break
  • Cooldown: 12 seconds
  • Chakra: 65

Sixth Skill

  • Required Ninjutsu: 12
  • Damage: 5
    • +0.75 per Mastery Level (Ninjutsu/Wind)
  • Cooldown: 20 seconds
  • Chakra: 80

Seventh Skill

  • Required Ninjutsu: 16
  • Damage: 70
    • +10 per Mastery Level (Ninjutsu/Wind)
  • Cooldown: 18 seconds
  • Chakra: 85

Eighth Skill

  • Required Ninjutsu: 20
  • Damage: 25
    • +2 per Mastery Level (Ninjutsu/Wind)
  • Cooldown: 40 seconds
  • Chakra: 100

Lightning Element – Natural

Lightning sits among the natural 5 within Ninja Time, having a 95% roll chance. This elements group focuses on group control and high damage.

First Skill

  • Required Ninjutsu: 1
  • Damage: 4
    • +0.7 per Mastery Level (Ninjutsu/Lightning)
    • +2 seconds of Electrify (Stun)
  • Cooldown: 8 seconds
  • Chakra: 15

Second Skill

  • Required Ninjutsu: 2
  • Damage: 3
    • +0.6 per Mastery Level (Ninjutsu/Lightning)
    • +Stuns enemy
  • Cooldown: 17 seconds
  • Chakra: 25 (+5 per second)

Third Skill

  • Required Ninjutsu: 4
  • Damage: 25
    • +4 per Mastery Level (Ninjutsu/Lightning)
    • +4 seconds of Electrify (Stun)
    • +Defence Break
  • Cooldown: 12 seconds
  • Chakra: 45

Fourth Skill

  • Required Ninjutsu: 6
  • Damage: 2
    • +1.4 per Mastery Level (Ninjutsu/Lightning)
    • +Stuns enemy
  • Cooldown: 20 seconds
  • Chakra: 0 (+5 per second)

Fifth Skill

  • Required Ninjutsu: 8
  • Damage: 0
    • +20 Agility Mastery
  • Cooldown: 5 seconds
  • Chakra: 0 (+5 per second)

Sixth Skill

  • Required Ninjutsu: 12
  • Damage: 40
    • +12 per Mastery Level (Ninjutsu/Lightning)
    • +6 second of Electrify (Stun)
    • +Defence Break
  • Cooldown: 18 seconds
  • Chakra: 75

Seventh Skill

  • Required Ninjutsu: 16
  • Damage: 55
    • +9 per Mastery Level (Ninjutsu/Lightning)
    • +4 seconds of Electrify (Stun)
  • Cooldown: 20 seconds
  • Chakra: 85

Eighth Skill

  • Required Ninjutsu: 20
  • Damage: 290
    • +28 per Mastery Level (Ninjutsu/Lightning)
    • +6 seconds of Electrify (Stun)
    • +Defence Break
  • Cooldown: 60 seconds
  • Chakra: 200

Ice Element – Genkai

At time of release, the Ice Element is the sole Genkai Element. It has a slim 5% pull rate, but in exchange offers some of the strongest skills and passives of all its kin. The Ice element focuses on group control and high damage.

First Skill

  • Required Ninjutsu: 1
  • Damage: 10 (per Needle)
    • +1 per Mastery Level (Ninjutsu/Ice)
  • Cooldown: 6 seconds
  • Chakra Cost: 15

Second Skill

  • Required Ninjutsu: 3
  • Damage: 20
    • +6 per Mastery Level (Ninjutsu/Ice)
    • +1 second of Freeze
  • Cooldown: 13 seconds
  • Chakra Cost: 45

Third Skill

  • Required Ninjutsu: 6
  • Damage: 25
    • +8 per Mastery Level (Ninjutsu/Ice)
    • +3 seconds of Freeze
    • +Defence Break
  • Cooldown: 18 seconds
  • Chakra Cost: 35

Fourth Skill

  • Required Ninjutsu: 10
  • Damage: 30
    • +10 per Mastery Level (Ninjutsu/Ice)
  • Cooldown: 15 seconds
  • Chakra Cost: 50

Fifth Skill

  • Required Ninjutsu: 15
  • Damage: 65
    • +8 per Mastery Level (Ninjutsu/Ice)
    • +2 seconds of Freeze
  • Cooldown: 25 seconds
  • Chakra Cost: 75

Sixth Skill

  • Required Ninjutsu: 20
  • Damage: 3 (per hit)
    • +0.8 per Mastery Level (Ninjutsu/Ice)
  • Cooldown: 30 seconds
  • Chakra Cost: 100