Roblox Locked Exclusive Traits Guide

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Feature image for our Roblox Locked Exclusive Traits guide. Image shows a dark room with blue lights along the floor and walls.

Exclusive traits are the rarest of them all… but how good are they? This guide goes through all of the different Roblox Locked Exclusive Traits and the abilities you get from them, so you can decide for yourself if they are worth it. We’ll also explain how you can get traits!

Start playing Locked on Roblox. For more posts covering this Blue Lock-inspired game, check out our Roblox Locked Weapons Guide and Roblox Locked Traits Guide.

Roblox Locked Exclusive Traits Guide

Exclusive are the rarest traits of them all, and you only have a 0.5% chance of obtaining them.

All Exclusive Traits

  • Dragon
    • Once activated you will be able to header the ball with immense strength. However, you can only use this in a team or self-pass.
    • 70-second cooldown.
  • Destruction
    • Your next riptide will have more power and slightly curve, letting you take shots from unexpected places.
    • Cooldown is unknown.
  • Calculate
    • Your riptide will enhance your team, letting the next player gain a speed boost when they receive your riptide.
    • Cooldown is unknown.
  • Twin Guns
    • When activated, you have 20 seconds to perform a Two Gun Volley Direct Shot. This is a feint direct shot. You must then follow it will a true direct shot.
    • 100-second cooldown.
  • Revolver
    • While in the Nagi animation, you can perform a horizontal dash in the direction the camera faces to avoid defenders.
    • 120-second cooldown.

How To Get Traits

Unsure how you can get a trait? Head to the customization area in the lobby, which is located near the cafeteria. Or, you can follow the marker on your screen. Here, you can spin for flow, weapons, and traits. One spin costs 3,000 in-game Yen. Keep in mind that rerolling will discard your previous trait, so always think before you spin again! As these are exclusive rarity, you may have to spend a lot of in-game currency before obtaining one.