Unique Weapons take the throne as the highest rarity in Locked, which typically means they stunt the best activational abilities. In this Roblox Locked Unique Weapons guide, I will tell you about the top of the food chain, including their activational type, roll chance, and what they do!
Start playing Locked over on Roblox. For more on this Blue Lock-inspired game, check out our Roblox Locked Traits Guide and Roblox Locked Weapons Guide.
Roblox Locked Unique Weapons
As mentioned, Unique Weapons sit at the top. They have a 1% chance to unveil during Weapon Spins. Spins cost Yen, which players obtain from gameplay, codes, and purchasing bundles. Each Weapon spin costs 3k Yen per roll.
Weapons are more than their rarity and ability; each weapon has a different trigger method. Activational Weapons are the standard and will trigger when the player presses ‘R’. Situational Weapons won’t impact the game unless certain conditions are met before use. Finally, Birthright Weapons covers all passive Weapons which always apply without activation.
Unique Weapons
Let’s meet the best of the best!
- Ace Eater
- Situational Weapon
- When the ball is stolen using an M2, the Ace Eater Player conjures a shield for themselves and their team. Any opponent attempting to steal the ball will break the shield instead. Once the shield breaks, the ball is stealable again.
- The Ace Eater player must consistently dribble the ball to keep the effect.
- Planetary
- Support Weapon (Situational) – 50-second Cooldown.
- When used, the player teleports to the ball and kicks it back to the previous player who had the ball in their possession.
- Serpent
- Activational Weapon – 120-second Cooldown.
- After triggering, the player leaps into the air and summons a snake to move the ball away from the player, hurling it in the opposite direction.
- When inside the box, Z and C side-tackle similarly to a Goalkeeper.
- Godspeed
- Activational Weapon
- When pressing ‘R’ to trigger, Godspeed lunges the player forward to snatch the ball and hold possession. Alternatively, its focus can also be to catch the ball mid-air.
- Taking the ball: 150-second Cooldown.
- Not taking the ball: 60-second Cooldown.
- Emperor
- Activational Weapon – 180-second Cooldown.
- Emperor majorly boosts the players’ shot power when activated. If the Weapon isn’t utilized after 3 seconds it will enter cooldown.
- King
- Activational Weapon – 170-second Cooldown.
- The player performs 3 consecutive chops when controlling the ball. Each chop gets quicker and acts randomly for both distance coverage and when it happens.
- King Shot: 100-Second Cooldown – Actives with the user in the box either from using King to move into the box or already being in it.
- Formless
- Activational Weapon – 150-second Cooldown.
- When active, Formless allows the player to activate their kick, hitting the ball and shooting it far across the field in the opposite direction. When leaping for the ball, the player still has room to jump causing a temporary double-jump.
- Formless includes a passive allowing the player to dragon dive-kick when performing a fully-charged kick mid-air.