In this Spiked Weapons Guide, I tell you how to obtain Weapons, what they provide and each weapon type including its skill, rarity and roll chance!
Start serving the ball over on Roblox. But, whilst the ball is still in my court, check out our Spiked Weapons Tier List ranking each from best to worst!
Spiked Weapons Guide
To find your Weapon, join the game and enter the Menu screen by pressing ‘M’. Next, select ‘Customization’ and ‘Weapon’. Here, you gain access to the reroll screen where you can spin for a new Weapon using rerolls. To gain rerolls, complete tasks in-game, redeem codes, or use Robux.
Unique Weapons
1% Reroll chance
- Float
- A serving weapon that makes the players float serve gains an intense curve and around 20-30% unpredictability movement.
- Boom Jump
- A passive weapon that lets the player’s fully-charged jump go higher whilst simultaneously reaching their peak faster.
- Minus Tempo
- When triggered, the players following the set gain extreme Speed and Tempo.
- Cooldown of 50 Seconds.
- Immovable
- Blocking weapon that bypasses any type of Spike, including all Spiking weapons.
- Cooldown of 100 Seconds.
- Block Breaker
- Aim a Spike at a blocker’s hand with full charge, forcing through the block.
- Cooldown of 80 Seconds.
- Receive Break
- When a player attempts to receive a fully-charged hit from the player, their receive becomes shattered and the opponent will become stunned and lay on the floor whilst the ball moves in the direction of the player’s Spike.
- Cooldown of 80 Seconds.
- Quick Reflex
- When triggered, this weapon automatically saves balls when they land within range of the caster.
- Cooldown of 40 Seconds.
- King Serve
- Perform a serve when this weapon is activated that lets the player hold it in their hands allowing for spike setup with full control.
- Cooldown of 120 Seconds.
Legendary Weapons
5% Reroll chance
- Hybrid Serve
- An active serving weapon which switches the animation between floating and serves. Applies a 10% power buff to the player and a 10% increased float randomness to float servers.
- Full Approach
- A passive weapon that makes jumping more effective, no longer requiring a charge to full-power leap.
- Quick-Step
- An active weapon that applies a 30% Speed boost for 5 seconds
- Cooldown of 15 Seconds.
- Guardian
- A passive weapon that boosts the player’s normal dive and dive receive hitbox by 20%.
- Safeguard
- A passive weapon that increases the hitbox by 20%.
- Conductor
- A passive weapon which applies a 20% power buff to whoever hits the ball.
- Perfect Toss
- An active weapon that increases the ball’s hitbox by 50% to make it easier for spikers to hit the ball.
- Cooldown 40 Seconds.
- Iron Wall
- A blocking weapon which increases the player blocking hitbox by 20%.
- Soft Touch
- An active weapon that blocks the ball once triggered. If a Spike wipes the player, it slows the ball down and hits off the block giving the Soft Touch player’s team a free receive.
- Cooldown: 70 Seconds.
- Richochet
- A passive weapon that makes Wiping easier. Typically, Wiping requires hitting the top of the Blocker’s hands, but Richochet allows a Wipe when hitting even the lowest part of the Blocker’s arms.
- Powerful
- +20% Power to the player’s spikes when hitting the ball at full charge. This also works when serving the ball.
- Passive
Passive Weapons
94% Reroll chance
- Aerial
- Gain anywhere between a 1-5% Passive in hitting and blocking the hitbox buff.
- Receive
- Gain anywhere between a 1-5% Passive hitbox buff.
- Jump
- Gain anywhere between a 1-5% Passive Jump buff.
- Speed
- Gain anywhere between a 1-5% Passive Speed buff.
- Power
- Gain anywhere between a 1-5% Passive Power buff.