Summoner’s War : Advance Guide – Runes

0

Previously I wanted to compile all the guide into one page but realized that there are just too many information on the game thus I’m going to compile based on topic instead. Please feel free to give me any feedback in the comments below. For new players, you might want to read my basic guide here before reading this. Disclaimer: most of these information are gathered through multiple forums, wiki and my personal experience. I do not claim credit to ALL the details.

Once again, support me by liking my Facebook Page and subscribe my Youtube channel and check out the other latest games on my site. Alright enough of advertising, time for the guide.

Runes runes runes! The heart and soul of the game. Runes are the most important equipment for your monsters and it is important to know what are they, and how does it fit your monster.

Things to know about Runes

1. There is a chance to fail when you upgrade your runes from +4 on-wards.
2. The cost of leveling your runes are different based on it’s rarity and grade.
3. The stats on runes can be stacked.
4. The Color of the runes depicts it’s rarity.

color code

5. Choice for runes : Grade (no. of stars) > Stats > Rarity.
6. Always use runes with percentage stats and grade of at least 4 and above.
7. When everything is on equal ground, runes will be the deciding factor for the victor.

 

Rune Drops

Dungeon DiffcultyRune Grade
Normal Mode1 ★、2 ★
Hard Mode1 ★、2 ★ 、3 ★ 、4 ★ ( Low chance )
Hell Mode3 ★、4 ★ ( stage 1 ~ 6 )、5 ★ ( low chance at last stage )
Dragon's LairVampire Rune
Giant's KeepRandom, Despair, Violent

Rune Set Bonus

sw_rune_bonus

 

4 new runes were added for the 1.3.1 patch:

kongbakpao_sw_runes2

 

Verdict

None of the new runes really shine compared to the old ones. The Revenge rune will probably be the only useful sub-rune for high-tier play.

 

Rune Slot and Stats

Rune slot

Slot positionPrimary StatsSpecial Stats
1Attack
2Attack, Hp, Def (Numerical value or %)Attack Speed
3Defense
4Attack, Hp, Def (Numerical value or %)Crit Rate (%), Crit Damage (%)
5HP
6Attack, Hp, Def (Numerical value or %)Effect Resist (%), Effect Acc (%)

Rune Base Stats

rune base stats

Rune Incremental Stats

Rune incremental stats
Stats increase are fixed numerical value

 Prefix Name

Some runes have a secondary stat (just below the primary) and are fixed and cannot be upgraded. However it act as a bonus 5th stat. These runes have a prefix in front of the rune name (eg. Powerful Blade Rune).

PrefixStats
PowerfulAttk %
FerociousAttk
Quick SPD
StrongHP
TenanciousHP%
ResistantEffect RES %
DurableDef %
IntricateEffect ACC%
FatalCrit Rate %
CruelCRI Dmg %

Equipping Runes

There is no hard and fast rule on how to equip runes for your monsters. However, you want to equip runes that will help boost the skill or nature of the monster. For example, for monsters that are tanky and has skills that increases it’s damage based on it’s HP, you would want to equip it with Energy Rune instead of Endure Rune. For Attack monsters with low HP, don’t bother trying to increase it’s hp but instead, equip them with runes that will help in their damage such as Attack, Speed, or Critical damage to quickly take down the opponent instead. For healers, you need to balance between HP for sustainability and Attk to make their heals powerful.

General Guidelines 

Attack Monsters:
Slot 1 – Attack
Slot 2 – SPD
Slot 3 – DEF
Slot 4 – Attack %
Slot 5 – HP
Slot 6 – Attack %

HP/DEF:
Slot 1 – Attack
Slot 2 – HP
Slot 3 – DEF
Slot 4 – HP%
Slot 5 – HP
Slot 6 – HP %

Support:
Slot 1 – Attack
Slot 2 – Spd / HP%
Slot 3 – DEF
Slot 4 – HP%
Slot 5 – HP
Slot 6 – Effect resist/acc / HP%

For my next guide, I will write about the how to set up your party to complement the party’s weaknesses and strength to strive in PVP and PVE. So stay tune for more!!! >>>>>>> Like there and comments below 😀