Have you got Red Eyes from wailing and crying as you try and figure out and obtain this unique Clan? Well, maybe not that dramatic… This The Time of Ninja Red Eyes Guide details how to become a part of its ranks, its rarity, sub-clans, awakening and transformations!
Check out The Time of Ninja on Roblox. For more guides on this Naruto-inspired adventure, take a look at our The Time Of Ninja Clans Guide and The Time Of Ninja Elements Guide.
The Time Of Ninja Red Eyes Guide
Red Eyes is the most unique Clan within The Time of Ninja despite sharing a rarity with the White Eyes Clan. Unlike its similar, Red Eyes is the only Clan in the game to offer sub-lineage Clans and Transformations within its package deal. This Clan has a core focus on ranged attacks, with strong group control and high damage.
When rolling for Clans through the customisation menu, you have a slim 1% chance to obtain Red Eyes. Luckily, you’ll be able to get your hands on more Clan Spins through Codes and defeating Bosses in the Arena Mode.
Black Flames Skills
First Skill
- Black Flames
- 1 (1 Tomoe)
- 5 (2 Tomoe)
- 10 (3 Tomoe)
- 15 (Ultimate) + Quest
- 50 (Ultimate Eternal) + Quest
- Damage:
- Base Damage: 0
- 1 Tomoe: Increases Black Flames Skill DMG by 20%
- 2 Tomoe: Increases Black Flames Skill DMG by 25%
- 3 Tomoe: Increases Black Flames Skill DMG by 30%
- Ultimate: Increases Black Flames Skill DMG by 35%
- Ultimate Eternal: Increases Black Flames Skill DMG by 40%
- Cooldown: 2 seconds
- Chakra: 0 per level
Second Skill
- Requires: 15 Black Flames
- Damage: 20 (Base)
- +8 per Mastery Level (Genjutsu/Black Flames)
- +Defence Break
- +5 Seconds of Black Flame Damage
- Cooldown: 8 seconds
- Chakra Cost: 40
Third Skill
- Requires: 15 Black Flames
- Damage: 10 per hit
- +2 per Mastery Level (Genjutsu/Black Flames)
- +5 seconds of Black Flame Damage
- Cooldown: 14 seconds
- Chakra Cost: 50
Fourth Skill
- Requires: 20 Black Flames
- Damage: 50 (Base)
- +25 per Mastery Level (Genjutsu/Black Flames)
- +20 seconds of Black Flames Damage
- Cooldown: 30 seconds
- Chakra Cost: 150
Fifth Skill
- Requires
- 15 Chakra: Aura/Rib Form
- 20 Chakra: Skeleton Form
- 25 Chakra: Muscle Form
- 30 Chakra: Armour Form
- 50 Chakra: Perfect Form
- Damage:
- Aura Form: Increases Vitality by 20%.
- Rib Form: Increases Vitality by 25%. Increases base DMG (M1) by 25 with a +1 per Black Flames Mastery Level.
- Skeleton Form: Increases Vitality by 30%. Increases base DMG (M1) by 30 with a +1 per Black Flames Mastery Level.
- Muscle Form: Increases Vitality by 35%. Increases base DMG (M1) by 35 with a +1 per Black Flames Mastery Level.
- Armour Form: Increases Vitality by 40%. Increases base DMG (M1) by 40 with a +1 per Black Flames Mastery Level.
- Perfect Form: Increases Vitality by 45%. Increases base DMG (M1) by 50 with a +1 per Black Flames Mastery Level.
- Cooldown: 2 seconds
- Chakra Cost: 0 per level
Raven Skills
First Skill
- Raven
- 1 (1 Tomoe)
- 5 (2 Tomoe)
- 10 (3 Tomoe)
- 15 (Ultimate) + Quest
- 50 (Ultimate Eternal) + Quest
- Damage:
- Base Damage: 0
- 1 Tomoe: Increases Raven Skill DMG by 20%
- 2 Tomoe: Increases Raven Skill DMG by 25%
- 3 Tomoe: Increases Raven Skill DMG by 30%
- Ultimate: Increases Raven Skill DMG by 35%
- Ultimate Eternal: Increases Raven Skill DMG by 40%
- Cooldown: 2 seconds
- Chakra: 0 per level
Second Skill
- Requires: 15 Raven
- Damage: 5 base DMG per hit
- +2 per Mastery Level (Genjutsu/Raven)
- +1 second of Black Flame DMG per hit
- Cooldown: 18 seconds
- Chakra Cost: 0 (+10 per second)
Third Skill
- Requires: 15 Raven
- Damage: 50 (Base DMG)
- +8 per Mastery Level (Genjutsu/Raven)
- Cooldown: 25 seconds
- Chakra Cost: 75
Fourth Skill
- Requires: 20 Raven
- Damage: 50 (Base DMG)
- +12 per Mastery Level (Genjutsu/Raven)
- Cooldown: 120 seconds
- Chakra Cost: 100
Fifth Skill
- Requires
- 15 Chakra: Aura/Rib Form
- 20 Chakra: Skeleton Form
- 25 Chakra: Muscle Form
- 30 Chakra: Armour Form
- 50 Chakra: Perfect Form
- Damage:
- Aura Form: Increases Vitality by 20%.
- Rib Form: Increases Vitality by 25%. Increases base DMG (M1) by 25 with a +1 per Raven Mastery Level.
- Skeleton Form: Increases Vitality by 30%. Increases base DMG (M1) by 30 with a +1 per Raven Mastery Level.
- Muscle Form: Increases Vitality by 35%. Increases base DMG (M1) by 35 with a +1 per Raven Mastery Level.
- Armour Form: Increases Vitality by 40%. Increases base DMG (M1) by 40 with a +1 per Raven Mastery Level.
- Perfect Form: Increases Vitality by 45%. Increases base DMG (M1) by 50 with a +1 per Raven Mastery Level.
- Cooldown: 2 seconds
- Chakra Cost: 0 per level
Teleporter Skills
First Skill
- Teleporter
- 1 (1 Tomoe)
- 5 (2 Tomoe)
- 10 (3 Tomoe)
- 15 (Ultimate) + Quest
- 50 (Ultimate Eternal) + Quest
- Damage:
- Base Damage: 0
- 1 Tomoe: Increases Teleporter Skill DMG by 20%
- 2 Tomoe: Increases Teleporter Skill DMG by 25%
- 3 Tomoe: Increases Teleporter Skill DMG by 30%
- Ultimate: Increases Teleporter Skill DMG by 35%
- Ultimate Eternal: Increases Teleporter Skill DMG by 40%
- Cooldown: 2 seconds
- Chakra: 0 per level
Second Skill
- Requires: 15 Teleporter
- Damage:
- Base DMG for NPCs: 50 (+15 per Mastery Level Genjutsu/Teleporter)
- Base DMG for Players: anyone hit experiences weakened movements and disabled M1 attacks.
- NPCs become stunned.
- Cooldown: 20 seconds
- Chakra Cost: 75
Third Skill
- Requires: 15 Teleporter
- Damage:
- Base DMG on NPCs: 50 (+15 per Mastery Level Genjutsu/Teleporter)
- Players: Weakens the vision of players within the area.
- NPCs: Stunned
- Cooldown: 20 seconds
- Chakra Cost: 50
Fourth Skill
- Requires: 20 Teleporter
- Damage: 50 (+15 per Mastery Level Genjutsu/Teleporter)
- Cooldown: 120 seconds
- Chakra Cost: 100
Fifth Skill
- Requires
- 15 Chakra: Aura/Rib Form
- 20 Chakra: Skeleton Form
- 25 Chakra: Muscle Form
- 30 Chakra: Armour Form
- 50 Chakra: Perfect Form
- Damage:
- Aura Form: Increases Vitality by 20%.
- Rib Form: Increases Vitality by 25%. Increases base DMG (M1) by 25 with a +1 per Teleporter Mastery Level.
- Skeleton Form: Increases Vitality by 30%. Increases base DMG (M1) by 30 with a +1 per Teleporter Mastery Level.
- Muscle Form: Increases Vitality by 35%. Increases base DMG (M1) by 35 with a +1 per Teleporter Mastery Level.
- Armour Form: Increases Vitality by 40%. Increases base DMG (M1) by 40 with a +1 per Teleporter Mastery Level.
- Perfect Form: Increases Vitality by 45%. Increases base DMG (M1) by 50 with a +1 per Teleporter Mastery Level.
- Cooldown: 2 seconds
- Chakra Cost: 0 per level
Intangible Skills
First Skill
- Intangible:
- 1 (1 Tomoe)
- 5 (2 Tomoe)
- 10 (3 Tomoe)
- 15 (Ultimate) + Quest
- 50 (Ultimate Eternal) + Quest
- Damage:
- Base Damage: 0
- 1 Tomoe: Increases Intangible Skill DMG by 20%
- 2 Tomoe: Increases Intangible Skill DMG by 25%
- 3 Tomoe: Increases Intangible Skill DMG by 30%
- Ultimate: Increases Intangible Skill DMG by 35%
- Ultimate Eternal: Increases Intangible Skill DMG by 40%
- Cooldown: 2 seconds
- Chakra Cost: 0 per level
Second Skill
- Requires: 15 Intangible
- Damage: 0 – The player becomes Intangible and moves around at x3 speed whilst invisible.
- Cooldown: 10 seconds
- Chakra Cost: 0 (+5 per second)
Third Skill
- Requires: 15 Intangible
- Damage: 0 – Teleports the player and a target into a dimensional space and gives the player a +20% damage buff inside the space.
- Cooldown: 10 seconds
- Chakra Cost: 50
Fourth Skill
- Requires: 20 Intangible
- Damage: 500 (Base) with +20 per Mastery Level (Genjutsu/Intangible).
- +10% of the target’s HP siphoned to the player.
- Defence break move
- Cooldown: 40 seconds
- Chakra Cost: 100
Fifth Skill
- Requires
- 15 Chakra: Aura/Rib Form
- 20 Chakra: Skeleton Form
- 25 Chakra: Muscle Form
- 30 Chakra: Armour Form
- 50 Chakra: Perfect Form
- Damage:
- Aura Form: Increases Vitality by 20%.
- Rib Form: Increases Vitality by 25%. Increases base DMG (M1) by 25 with a +1 per Mastery Level.
- Skeleton Form: Increases Vitality by 30%. Increases base DMG (M1) by 30 with a +1 per Mastery Level.
- Muscle Form: Increases Vitality by 35%. Increases base DMG (M1) by 35 with a +1 per Mastery Level.
- Armour Form: Increases Vitality by 40%. Increases base DMG (M1) by 40 with a +1 per Mastery Level.
- Perfect Form: Increases Vitality by 45%. Increases base DMG (M1) by 50 with a +1 per Mastery Level.
- Cooldown: 2 seconds
- Chakra Cost: 50 per level
Meteor Skill
First Skill
- Meteor:
- 1 (1 Tomoe)
- 5 (2 Tomoe)
- 10 (3 Tomoe)
- 15 (Ultimate) + Quest
- 50 (Ultimate Eternal) + Quest
- Damage:
- Base Damage: 0
- 1 Tomoe: Increases Meteor’s Skill DMG by 20%
- 2 Tomoe: Increases Meteor’s Skill DMG by 25%
- 3 Tomoe: Increases Meteor’s Skill DMG by 30%
- Ultimate: Increases Meteor’s Skill DMG by 35%
- Ultimate Eternal: Increases Meteor’s Skill DMG by 40%
- Cooldown: 2-seconds
- Chakra Cost: 0 Charka per level
Second Skill
- Requires: 15 Meteor
- Damage: 20 (Base) with +12 per Mastery Level (Genjutsu/Mentor)
- Cooldown: 10-seconds
- Chakra Cost: 55
Third Skill
- Requires: 15 Meteor
- Damage: 20 (Base) with +18 per Mastery Level (Genjutsu/Mentor). Also applies a 2 Seconds of Fire Damage tick, and has a defence break.
- Cooldown: 15-seconds.
- Chakra Cost: 100
Fourth Skill
- Requires: 20 Meteor
- Damage: 0 (Base) with +6 per Mastery Level (Genjutsu/Mentor). Includes a defence break.
- Cooldown: 180-seconds
- Chakra Cost: 300
Fifth Skill
- Requires:
- 15 Chakra: Aura/Rib Form
- 20 Chakra: Skeleton Form
- 25 Chakra: Muscle Form
- 30 Chakra: Armour Form
- 50 Chakra: Perfect Form
- Damage
- Aura Form: Increases Vitality by 20%.
- Rib Form: Increases Vitality by 25%. Increases base DMG (M1) by 25 with a +1 per Mastery Level.
- Skeleton Form: Increases Vitality by 30%. Increases base DMG (M1) by 30 with a +1 per Mastery Level.
- Muscle Form: Increases Vitality by 35%. Increases base DMG (M1) by 35 with a +1 per Mastery Level.
- Armour Form: Increases Vitality by 40%. Increases base DMG (M1) by 40 with a +1 per Mastery Level.
- Perfect Form: Increases Vitality by 45%. Increases base DMG (M1) by 50 with a +1 per Mastery Level.
- Cooldown: 2-seconds
- Chakra Cost: 50 per level.