My The Time of Ninja Stats Guide outlines what each Stat controls and how you max it out to become a lethal ninja!
Check out The Time of Ninja on Roblox. For more content on this Naruto-inspired game, take a look at my The Time Of Ninja Elements Tier List and The Time Of Ninja Codes Guide.
The Time Of Ninja Stats Guide
Stats control every aspect of your character build in-game so it’s critical to level them up to increase your survivability chances. To view your existing Stats, hit the ‘M’ key to open the Menu popup. Next, select the first button titled ‘Attributes’ which displays your Stats.
Max HP
This Stat controls your maximum health available and is arguably the most important stat in the game. Increasing your health is a definitive way to increase your survivability. Each time you level up through quests, killing bosses and NPCs you’ll feed into your Max HP Stat.
Attack (ATK)
Another critical Stat which controls how strong your default weaponry attacks hit. This one increases rather leisurely by simply equipping a weapon and swinging it around, you don’t even need to be targeting an enemy!
Taijutsu (TAI)
Tai is similar to Attack but focuses primarily on your base attack with fists without Element or Weaponry. Each landed punch will increase this Stats potential so I recommend fighting NPCs in your level bracket and sucker-punching logs scattered around the map.
Agility
All ninjas stunt incredible agility. This Stat controls your speed and movement during combat and travelling. To level up your Agility, simply spam press the ‘J’ key and train!
Ninjutsu (NIN)
A core part of any decent Naruto game is a player’s Ninjutsu which channels their inner ninja jujutsu. This Stat is trained simply by using your roster of ninjutsu moves in and out of combat against NPCs and bosses.
Chakra (CHA)
By performing all of your Ninjutsu moves at once, you’ll be able to train your Chakra. Whilst this sounds rather simple, it does take a while to fully max out so I recommend starting this grind as soon as possible.
Genjutsu (GEN)
Genjutsu works somewhat similarly to a Chakra, however, performs illusion-based attacks on a target to impact their main senses. This Stat ties heavily into a player’s Elemental power, mainly the higher rarity ones. To train it, use the moves which require GEN to perform. (These moves may also link into moves which cost Chakra).
Hand Sign Speed (HSS)
HSS works similarly to a move cooldown where performing faster hand signs allows you to perform certain moves quicker. At the time of writing, I’m not sure how this particular Stat is trained so I encourage you to bookmark and check back!